Simple "Game Engine" in progress.
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Updated
Apr 15, 2024 - C++
Simple "Game Engine" in progress.
D3D11 - Technique - Mini-exploration into PBR and HDR
Hardware accelerated DX11-based rendering engine created to support custom shader development
PSX..ish game engine made with DiligentCore
A simple introductory engine for learning. Based on DX11 pipeline and arranged with ECS.
Raytracing engine - engineering project at WUST
Procedural Generated Terrain and L-Systems build in DX11
And empty version of my cheat framework
Portable C++17 libraries for video/real-time projects and games: window/renderers/filters/input, cpu/monitor info, io/encoders/json, math/search/sort, patterns, timers...
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