entity
Here are 29 public repositories matching this topic...
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
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Jul 1, 2023 - C++
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
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Mar 10, 2023 - C++
CsGO Memory Hacking C++ code examples. Ex: Read HP,Name,Coord,Bones,Weapons,items etc.
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Dec 29, 2019 - C++
C++ minimal entity-component system single header library
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Aug 23, 2018 - C++
A C++14 Entity Component System
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Aug 22, 2020 - C++
An easy-to-use ORM/Entity Manager for Qt Framework
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Dec 7, 2017 - C++
[HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-system" hierarchy. Components update and draw themselves (users create their own components and override the virtual methods). Fast, easy to use and to expand. Should be fine for any simple game.
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Sep 27, 2016 - C++
Simple visualization in 2D with fun
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Oct 26, 2017 - C++
A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.
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May 7, 2024 - C++
This is a C++17 single header entity-component-system library
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May 7, 2018 - C++
An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity class.
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May 31, 2017 - C++
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