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The PetPal Simulation is a console-based application that simulates the experience of adopting and taking care of a pet. Users can adopt a pet, feed it, play with it, and check its status. The game tracks the pet's hunger and happiness levels, and it ends if these levels drop to critical values.
This project is a Java-based review and social interaction platform. It features SMS login, Redis-based session sharing, distributed locks, cache strategies, asynchronous order processing, social interactions, and GEO-based services. Built with technologies like Spring Boot and Redis, it aims for scalability and efficiency.