One framework for creating powerful cross-platform games.
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Updated
Aug 24, 2024 - C#
One framework for creating powerful cross-platform games.
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
Nez is a free 2D focused framework that works with MonoGame and FNA
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
The ultimate community-driven, and open-source competitive rhythm game available on Steam.
Re-implementation of The Sims Online.
An introduction to C# using the Monogame Platformer2D sample.
XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
UI system for MonoGame projects.
Cross-platform 2D game engine focused on ultimate productivity built in .NET
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
Murder is a pixel art ECS game engine.
TiledCS is a dotnet library for loading Tiled tilesets and maps
The Ultraviolet Framework is a .NET game development framework written in C#.
A reactive take on the ECS pattern for .net game developers
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
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