⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
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Updated
Jun 19, 2024 - C++
A MUD (Multi-User Dungeon) is a multiplayer real-time virtual world, usually text-based, combining elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat.
⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
DikuMUD III using HTML and websockets.
LambdaMOO with multiple inheritance, anonymous objects, HTTP, JSON <-> MOO translation, better crypto, a map datatype and a RESTful interface.
A network accessible, multi-user, programmable, interactive system for the creation of MOOs / MUDs.
The Community Edition fork of the 'Awakened Worlds' Shadowrun 3 MUD codebase.
DreamLand MUD: server code
A post nuclear Multi User Dungeon (MUD) written in C++.
A unified engine for building text adventures and MUDs with batteries included.
Dark Castle is a text-based MUD (multi-user dungeon) that was originally based on DIKU MUD around 1995. It has been running since then.
Virtustan MUD: the fork of Byliny MUD (CircleMUD) code with Prool's own zones. MUD language: russian #StandWithUkraine
Planescape MUD: server source code
The world has not been the same since the outbreak and ending of World War 3 in the same year, 2079, when the “Developing Countries” in Africa and Asia finally rebelled against the exploitation by the western “industrial countries”. A massive launching of nuclear and “space” weapons on the side of the latter not only quenched the rebellion, it a…
The Pueblo MUD/MUSH/MOO/etc client, originally developed by Chaco Communications. Updated, improved, and open source! The client provides access to "virtual worlds", supporting HTML, colour, forms, and images.
MUTGOS, a modern MUD MUCK MUSH MOO MU* text game engine
Zerkalo MUD server (middle Bylins fork)