Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
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Updated
Feb 21, 2024 - C++
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Fast and minimalist 3D viewer.
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
3D game engine with lua scripting
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
An open source physically based renderer.
Software rendering engine with PBR. Built from scratch on C++.
3D C/C++ Game Engine - Created By Brady Jessup
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Clustered shading implementation with bgfx
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Real-time physical light transport (PLT) framework
Bayesian Collaborative Denoiser for Monte Carlo Rendering
A real-time physically based rendering engine written in C++ and OpenGL
GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.
Graphics engine written in C++ using DirectX11
My cpu offline renderer for learning.
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
A program that takes photographs of a virtual world.
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