MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
-
Updated
Oct 31, 2024 - C++
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Serves as starting point for my rendering research/projects in vulkan.
Mirror of https://gitlab.kitware.com/iMSTK/iMSTK
Fast and minimalist 3D viewer.
OpenGL Rendering/Game Engine written in c++, Rewrite of my old 3D Engine.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Real-time Direct3D 12 path tracer
DirectX 11 graphics engine
A program that takes photographs of a virtual world.
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
My cpu offline renderer for learning.
A spectral volumetric path tracer for atmosphere rendering
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
3D game engine with lua scripting
Yet another PBR 3D game engine
Global illumination rendering engine
A simple, real-time PBR (Physically Based Rendering) engine built while learning from learnopengl.com
This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)
A basic implementation of PBR (Physically Based Rendering) in Vulkan
This is Mitsuba3 implementation of various ToF rendering
Add a description, image, and links to the physically-based-rendering topic page so that developers can more easily learn about it.
To associate your repository with the physically-based-rendering topic, visit your repo's landing page and select "manage topics."