Source code for cross-platform OpenGL gaming engine
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Updated
Mar 30, 2024 - C
Source code for cross-platform OpenGL gaming engine
Quake 1 port for Apple Watch
Bite-sized QuakeC VM written in C
An open-source GoldSrc engine clone (Clean authentic reimplementation without using reverse-engineered code)
Quake 2 port for Apple Watch
Star Wars Jedi Knight: Jedi Academy popular RPG-style mod
DarkMatter is a new source port for QUAKE III: ARENA, based on Quake3e (https://github.com/ec-/Quake3e). It is part of an ambitious project to ultimately bring the gameplay experiences of older QUAKE® titles together into one feature-rich package. See https://github.com/themuffinator/dm-game for the game logic development.
Game modification for Jedi Knight II: Jedi Outcast Multiplayer with useful stuff and custom features
An attempt to understand how Quake engine works
Play the Quake first-person shooter in your browser! True to the original. Supports GLQuake, software-rendered mode, mods, and mission packs.
WinQuake/GLQuake-based source-port of game Quake
Play the Quake 2 first-person shooter in your browser! Supports WebGL 1 and 2, and software-rendered modes.
Further adventures of OGS Engine in Modernland (Alternative way of GoldSrc engine evolution)
Quake for OpenVR
Converts an Unreal T3D document to Quake's MAP format.
QuakeSiege: A Rainbow Six Siege inspired game using the Quake 2 Engine
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