The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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Updated
Jun 20, 2024 - C++
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
LuxCore source repository
A modern cross-platform low-level graphics API
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Simple Open-source Ray Tracer
This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
A C++-based, cross platform ray tracing library
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Shooting and bouncing rays method for radar cross-section calculations, accelerated with BVH algorithm running on GPU (C++ AMP).
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
3D rendering and animation engine for multifaceted displays on microcontrollers
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
This hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
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