A simple and easy-to-use library to enjoy videogames programming
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Updated
Sep 4, 2024 - C
A simple and easy-to-use library to enjoy videogames programming
Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Rust bindings for raylib
C99 Game Library. XNA-like. Platform Independent. Allocator Aware.
A lightweight 2D physics engine written in C, for educational purposes.
+256,000,000 points per plot, +60 Fps on shity laptop. Only limit is the size of your RAM.
autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`
A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!
Data-oriented networking playground for the reliable UDP transports
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
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