MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
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Updated
Jun 17, 2024 - C++
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Real time spectral renderer based on the spectral uplifting technique for RGB textures, using OpenGL 4.5. This project is part of my (Work in Progress) Master's Thesis.
A procedural voxel terrain rendering engine in C++ and Vulkan
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
My OpenGL Coding Playground: wrapper for opengl, window, input, gui, asset-loading
Implementation of the paper 'An Approximate Image-Space Approach for Interactive Refraction'
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
2D Verlet physics engine
[SIGGRAPH Asia 2023] Code for our paper "RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields"
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
Real-time 3D implicit function viewer
BSc project -- Interactive C++ app showcasing real-time illumination models using OpenGL.
A 3D robot arm simulator made with C++ and OpenGL
[Discontinued] Software Framework for Audio/Visual/Interactive Real-Time Applications
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
Stochastic Texture Sampling Demonstration
A 3d pbr real-time-rendering engine built by C++ and OpenGL
This repository contains all the Assignments and the Final Project given in CS7GV3.
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