AI engine for Real-Time strategy games
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Updated
Mar 6, 2017 - C++
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
AI engine for Real-Time strategy games
An attempt at making a classic real-time strategy game
(1996 - 1999) Planned as a real-time strategy game with a complex economy system. Unfortunately it never made it behind resource gathering snakemen on an isometric landscape. At least the snakemen did well because of my nice pathfinding engine ;) My first steps into C++...
[WIP] Multiplayer RTS game in colonization setting.
Ares client for Starcraft II
The Polanie real-time strategy game source code (Kod źródłowy gry strategicznej Polanie)
Messing around with isometric rendering of tilemaps
An open source re-implementation of Red Alert written in C++.
Lets build an RTS Game with Unreal Engine 4!
Visual representation of RTS game, supported by deep reinforcement learning algorithm Alpha Zero written in python.
An open source software stack for Real-Time Strategy research on mobile robots
Formations and Pathfinding for 2D RTS Games
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
An open source re-implementation of Generals : Zero Hour written in C++.
Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
An RTS game crafted in Unreal Engine, inspired by Age of Empires 2, and developed using C++
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+