The project about Accumulation Space and Confidence computation on triangle mesh model.
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Updated
Aug 30, 2024 - C++
The project about Accumulation Space and Confidence computation on triangle mesh model.
A performant, customizeable voxel engine. The development branch is for builds that do not work, and is only there for backing up code.
OpenVDB - Sparse volume data structure and tools
An application for parsing and converting maps of the game Teardown from binary format (.tdbin) to editable format (.xml, .vox)
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
A still very barebones game engine focused on voxels and data-oriented programming
Unreal Engine 4: Smooth voxel terrian example
Unreal Engine 5: Smooth voxel terrian example
Voxel / ray tracing template for the blog posts.
A Plugin for the Godot Engine which enables you to work with Voxels
Real-Time 3D Semantic Reconstruction from 2D data
Universal voxel space standard library
Vulkan generative art sandbox
CS506 project work on creating a ray tracer in Vulkan, by implementing a sparse voxel octree
A C++ implementation of the fast voxel traversal algorithm.
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