An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16
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Updated
May 25, 2020 - C++
An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16
A research-oriented elastic body simulator
eXtended Position based dynamics implementation with soft body virtual cutting
Unity Position Based Dynamics in two dimensions
XPBD physics in THREE.js
A physics engine written from scratch in C++ using Raylib for CS6323 Course at UT Dallas
Simple rigid-body physics simulator powered by XPBD.
WebGPU XPBD Cloth Simulator Project to accompany guides on www.carmencincotti.com
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
RoboSim is a project aimed at creating a user-friendly and customizable rigid body physics simulator for robotics.
A lightweight, cross-platform, particle-oriented Unity physics engine specializing in deformable body simulation through XPBD (Extended Position Based Dynamics). POND leverages particle systems to deliver realistic and customizable soft body simulations, optimized for games and XR applications.
A floating character controller for Bevy
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