Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
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Updated
Jul 10, 2024 - C++
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
An open source re-implementation of Chris Sawyer's Locomotion
Completely reworked and improved C++ version of Advanced Locomotion System V4.
A light-weight, Eigen-based C++ library for trajectory optimization for legged robots.
Dynamics and Domain Randomized Gait Modulation with Bezier Curves for Sim-to-Real Legged Locomotion.
Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer https://arxiv.org/abs/2404.05695
Mesh Navigation Stack
Simulation Software (ROS/MATLAB) for HECTOR Humanoid Robot Locomotion Control/Bipedal Locomotion Control/Force-and-moment-based MPC
An open-source 3D-printed quadrupedal robot. Intuitive gait generation through 12-DOF Bezier Curves. Full 6-axis body pose manipulation. Custom 3DOF Leg Inverse Kinematics Model accounting for offsets.
A curated list of resources relevant to legged locomotion learning of robotics.
Visualization of Motions for Legged Robots in ros-rviz
A differentiable physics engine for robotics
MIT mini cheetah quadruped robot simulated in pybullet environment using ros.
A floating character controller for Bevy
Humanoid robotics prototyping environment based on OpenRAVE
[ICML 2020] PyTorch Code for "One Policy to Control Them All: Shared Modular Policies for Agent-Agnostic Control"
A model predictive controller for quadruped robots based on the single rigid body model and written in python. Gradient-based (acados) or Sampling-based (jax).
A python package for simulating motion in continuous environments and spatial cell types (e.g. place cell).
A player traversal toolkit for Unity.
A Multi-Task Dataset for Simulated Humanoid Control
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