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Cargo Networks
Cargo is Slimefun's classic item-transport and factory-automation system. It can automatically move items between inventories and machines, allowing a collection of individual machines to become a real production line.
A Cargo network is built around a Cargo Manager and Cargo nodes attached to inventories or machines.
The classic components are:
| Component | Purpose |
|---|---|
| Cargo Manager | Controls and reports the network |
| Input Node | Pulls items from an attached inventory into the network |
| Output Node | Sends matching items from the network into an attached inventory |
| Advanced Output Node | Provides more selective output behavior |
| Connector Node | Extends network reach without attaching to an inventory |
| Cargo Motor | Crafting component used by Cargo equipment |
Cargo uses color-coded channels so several logical item routes can coexist inside one network. Classic Slimefun provides the familiar wool-color channel system.
A simple design might use:
- one channel for raw materials
- one for machine intermediates
- one for finished products
- one for fuel or special materials
Keeping channels purposeful makes large factories much easier to troubleshoot.
Start small:
- Place a Cargo Manager.
- Attach an input node to a source chest.
- Attach an output node to a destination chest or compatible machine.
- Put both nodes on the same channel.
- Configure filters only after confirming basic movement works.
Do not begin by connecting an entire base. Prove one transfer path first.
Machine automation is more complex than chest-to-chest movement because different machines expose different input and output inventories.
Slimefun Legacy preserves historical Cargo behavior while also providing modern machine-input and recipe-provider integration points for compatible addons.
If an addon machine will not accept Cargo:
- confirm that the addon supports Cargo automation
- confirm the correct side/inventory is targeted
- check filters and channel selection
- verify the machine is actually loaded and active
- run
/sf doctor compatibility <plugin>for addon diagnostics
Cargo can become expensive when players build enormous interconnected networks.
For production servers:
- prefer several purposeful networks over one giant universal network
- avoid unnecessary connector chains
- do not repeatedly move items back and forth between the same inventories
- keep production and bulk storage layouts understandable
- profile heavy factories with
/sf timingsand a server profiler such as spark - use the network limits and Cargo timing settings appropriate for your server
See Server Performance for administrator guidance.
Slimefun Legacy includes chunk-safety and transactional correctness work around Cargo. The goal is to avoid silently losing items when a destination cannot accept the full transfer or when network members are not safely available.
That does not make every addon implementation automatically safe. Addon-specific Cargo behavior should still be tested on a staging server.
When Cargo stops moving items:
- Confirm the Cargo Manager is part of the network.
- Check node direction — input versus output.
- Check channel colors.
- Remove filters temporarily.
- Confirm destination inventory space.
- Confirm the target machine is operational.
- Check protection-plugin access.
- Check chunk/loading conditions.
- Use
/sf timings,/sf versionsand Doctor diagnostics if the problem persists.
Slimefun Legacy — an unofficial community-maintained downstream Slimefun 4 fork for modern Paper servers.
Home · Install · Addons · Troubleshoot · Developer Guide
Legacy-maintained pages override inherited reference material. Classic Slimefun4 wiki content is adapted from Slimefun/Wiki under the MIT license; see Upstream Wiki Attribution.
Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.
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