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Tools Armor and Equipment
Slimefun adds equipment that changes how players mine, travel, fight, survive hazards and manage resources. Many of these items are useful long before a player reaches full factory automation.
Classic Slimefun includes tools built around specific abilities rather than simply higher durability or damage. Familiar examples include:
- Gold Pan and Nether Gold Pan
- Grappling Hook
- Lumber Axe
- Smelter's Pickaxe
- Pickaxe of Containment
- Explosive Pickaxe and Explosive Shovel
- Pickaxe of the Seeker
- Pickaxe of Vein Mining
- Climbing Pick
- Soulbound tool variants
Exact abilities, materials and restrictions should be checked in the current Guide.
A tool that breaks multiple blocks, moves a player, interacts with spawners or changes drops can cross boundaries that vanilla tools never touch.
Server owners should test these items with:
- claim/protection plugins
- logging/rollback plugins
- custom enchants
- jobs/economy plugins
- anti-cheat systems
- custom world generators
Test as a normal player, not only as an operator.
Slimefun includes several armor concepts, including hazard protection, magical equipment, mobility gear and other specialized sets.
Important examples include:
- Hazmat equipment for radiation protection
- Soulbound armor for death-related inventory behavior
- movement equipment such as Jet Boots, Jetpacks, wings/parachute-style gear where enabled
- special protective armor with passive effects
The safest rule is to treat armor as an active gameplay system, not merely custom-colored vanilla armor.
Nuclear materials are covered separately in Radiation & Reactors.
For normal Slimefun radiation protection, wear the complete intended protective set. Mixing pieces from different armor sets should not be assumed to provide the same result.
Mobility items can interact with flight, fall damage and anti-cheat plugins. When testing movement equipment, verify:
- activation/deactivation behavior
- energy or fuel use
- landing/fall behavior
- world-change behavior
- death/respawn behavior
- restrictions in protected regions
Slimefun Legacy includes focused runtime safeguards around movement-gear lifecycle behavior, but external plugins can still cancel or alter movement events.
Slimefun weapons may use special effects beyond ordinary attack damage. Server owners should test them against the same PvP, region and combat rules used on the live server.
Do not assume a weapon bypassing damage in an operator test means it will behave the same inside a protected region.
Soulbound equipment interacts with death and inventory handling. Other plugins can also manipulate drops, graves, inventories or keep-inventory rules.
Before deploying a custom death system alongside Slimefun, test:
- normal player death
- PvP death
- death in another world
- full inventory on respawn
- server restart after death/recovery
If a tool or armor item suddenly loses its special behavior:
- Check its Slimefun ID with administrative diagnostics.
- Confirm it was not converted/recreated by another item plugin.
- Confirm the player has any required research/permission.
- Check protection or anti-cheat cancellations.
- Determine whether the item belongs to core Slimefun or an addon.
- If the item came from an older translated build, use Doctor recovery rather than manually rebuilding its lore.
Slimefun Legacy — an unofficial community-maintained downstream Slimefun 4 fork for modern Paper servers.
Home · Install · Addons · Troubleshoot · Developer Guide
Legacy-maintained pages override inherited reference material. Classic Slimefun4 wiki content is adapted from Slimefun/Wiki under the MIT license; see Upstream Wiki Attribution.
Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.
- Weapons
- Items
- Food
- Basic Machines
- Resources
- Tools
- Armor
- Magical Armor
- Magical Items
- Magical Gadgets
- Talismans
- Technical Components
- Miscellaneous
- Energy & Electricity
- GPS
- Technical Gadgets
- Programmable Androids
- Cargo Management
- Seasonal Categories
- Research & Progression
- Energy Networks
- Cargo Networks
- Factory Design Patterns
- Backpacks & Storage
- Radiation & Reactors
- Glossary