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Glossary
A quick reference for terms you will see throughout Slimefun Legacy documentation and in-game.
| Term | Meaning |
|---|---|
| Addon | A separate plugin that registers new Slimefun content or integrations. |
| Android | A programmable Slimefun worker used for repeated world tasks. |
| Buffer | Temporary storage, often for energy or items, used to smooth production. |
| Capacitor | A Slimefun block used to store energy in an energy network. |
| Cargo | Slimefun's automated item-transport system. |
| Cargo Channel | A color-coded logical route used to separate item traffic inside Cargo. |
| Cargo Manager | The central controller of a classic Cargo network. |
| Circuit Breaker | Legacy runtime safeguard that temporarily isolates a repeatedly failing machine callback. |
| Doctor | Slimefun Legacy's diagnostic and conservative recovery tooling under /sf doctor. |
| Electric Machine | A powered Slimefun processor or utility block. |
| Energy Network | Connected Slimefun generators, storage and consumers. |
| Enhanced Guide | Legacy's expanded in-game Slimefun Guide experience with improved search and navigation features. |
| GEO Resource | A resource associated with a world's/location's GEO data rather than ordinary vanilla ore generation. |
| Guide | The in-game Slimefun recipe, research and category browser. |
| Item ID / Slimefun ID | Persistent identifier used to recognize a Slimefun item independently of its visible name. |
| Legacy | In this wiki, the Slimefun Legacy downstream fork maintained for modern Paper. |
| Machine Ticker | Repeating machine logic executed on the server over time. |
| Multiblock | A machine formed from a specific arrangement of multiple Minecraft blocks. |
| Node | A Cargo or network component that attaches, routes or connects part of a system. |
| PDC | Persistent Data Container; Minecraft/Paper metadata storage used by plugins. |
| Previous Stable | The prior validated Legacy release used as an important compatibility baseline. |
| Protection Integration | The layer that asks claim/region plugins whether a Slimefun action is allowed. |
| Research | Player progression unlock that grants access to Slimefun recipes/items. |
| Runtime Smoke Test | CI test that boots the built plugin on a real supported Paper server to catch startup/runtime failures. |
| Staging Server | A test copy/environment used before applying changes to production. |
| Transactional | An operation designed so inputs are not committed/lost unless outputs and other required steps can also complete safely. |
| Undeclared Addon | Addon with no Legacy compatibility declaration; it remains loadable but has no explicit declaration evidence. |
The main Slimefun plugin that provides APIs, items, Guide systems, storage and runtime infrastructure.
A separately maintained codebase derived from another project. Slimefun Legacy is an unofficial downstream fork of Slimefun 4.
The project/codebase from which a fork or dependency originates. Because Slimefun has multiple community continuations, "upstream" can depend on context.
The Slimefun Legacy build currently being tested for a future release.
Ticks per second. Minecraft normally aims for 20 TPS.
Milliseconds per tick. This is often more useful than TPS when investigating how close a server is to falling behind.
Tool that records where server time is being spent. Slimefun's /sf timings provides Slimefun-specific information; spark is commonly used for server-wide profiling.
See Contributing to the Wiki or open a documentation issue with the term and where you encountered it.
Slimefun Legacy — an unofficial community-maintained downstream Slimefun 4 fork for modern Paper servers.
Home · Install · Addons · Troubleshoot · Developer Guide
Legacy-maintained pages override inherited reference material. Classic Slimefun4 wiki content is adapted from Slimefun/Wiki under the MIT license; see Upstream Wiki Attribution.
Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.
- Weapons
- Items
- Food
- Basic Machines
- Resources
- Tools
- Armor
- Magical Armor
- Magical Items
- Magical Gadgets
- Talismans
- Technical Components
- Miscellaneous
- Energy & Electricity
- GPS
- Technical Gadgets
- Programmable Androids
- Cargo Management
- Seasonal Categories
- Research & Progression
- Energy Networks
- Cargo Networks
- Factory Design Patterns
- Backpacks & Storage
- Radiation & Reactors
- Glossary