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Glossary

github-actions[bot] edited this page Aug 23, 2026 · 2 revisions

📖 Slimefun Glossary

A quick reference for terms you will see throughout Slimefun Legacy documentation and in-game.

Term Meaning
Addon A separate plugin that registers new Slimefun content or integrations.
Android A programmable Slimefun worker used for repeated world tasks.
Buffer Temporary storage, often for energy or items, used to smooth production.
Capacitor A Slimefun block used to store energy in an energy network.
Cargo Slimefun's automated item-transport system.
Cargo Channel A color-coded logical route used to separate item traffic inside Cargo.
Cargo Manager The central controller of a classic Cargo network.
Circuit Breaker Legacy runtime safeguard that temporarily isolates a repeatedly failing machine callback.
Doctor Slimefun Legacy's diagnostic and conservative recovery tooling under /sf doctor.
Electric Machine A powered Slimefun processor or utility block.
Energy Network Connected Slimefun generators, storage and consumers.
Enhanced Guide Legacy's expanded in-game Slimefun Guide experience with improved search and navigation features.
GEO Resource A resource associated with a world's/location's GEO data rather than ordinary vanilla ore generation.
Guide The in-game Slimefun recipe, research and category browser.
Item ID / Slimefun ID Persistent identifier used to recognize a Slimefun item independently of its visible name.
Legacy In this wiki, the Slimefun Legacy downstream fork maintained for modern Paper.
Machine Ticker Repeating machine logic executed on the server over time.
Multiblock A machine formed from a specific arrangement of multiple Minecraft blocks.
Node A Cargo or network component that attaches, routes or connects part of a system.
PDC Persistent Data Container; Minecraft/Paper metadata storage used by plugins.
Previous Stable The prior validated Legacy release used as an important compatibility baseline.
Protection Integration The layer that asks claim/region plugins whether a Slimefun action is allowed.
Research Player progression unlock that grants access to Slimefun recipes/items.
Runtime Smoke Test CI test that boots the built plugin on a real supported Paper server to catch startup/runtime failures.
Staging Server A test copy/environment used before applying changes to production.
Transactional An operation designed so inputs are not committed/lost unless outputs and other required steps can also complete safely.
Undeclared Addon Addon with no Legacy compatibility declaration; it remains loadable but has no explicit declaration evidence.

Version terminology

Core

The main Slimefun plugin that provides APIs, items, Guide systems, storage and runtime infrastructure.

Fork

A separately maintained codebase derived from another project. Slimefun Legacy is an unofficial downstream fork of Slimefun 4.

Upstream

The project/codebase from which a fork or dependency originates. Because Slimefun has multiple community continuations, "upstream" can depend on context.

Candidate

The Slimefun Legacy build currently being tested for a future release.

Performance terminology

TPS

Ticks per second. Minecraft normally aims for 20 TPS.

MSPT

Milliseconds per tick. This is often more useful than TPS when investigating how close a server is to falling behind.

Profiler

Tool that records where server time is being spent. Slimefun's /sf timings provides Slimefun-specific information; spark is commonly used for server-wide profiling.

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