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Xavier Loux edited this page Jul 17, 2026 · 1 revision

What is Blender for Unreal Engine?

Blender for Unreal Engine is an open-source add-on that simplifies exporting content from Blender to Unreal Engine. It supports Static Meshes, Skeletal Meshes, animations, Alembic files, collisions, sockets, splines, cameras, and Sequencer-related data.


Which Blender versions are supported?

The add-on is compatible from Blender 2.8 up to the latest versions.


Which Unreal Engine versions are supported?

It works with Unreal Engine 4 and 5. For Python import scripts, support starts from Unreal Engine 4.26.


What types of assets can I export?

You can export Static Meshes, Skeletal Meshes, animations (NLA and Actions), Alembic files, collisions, sockets, splines, cameras, Sequencer content, and more depending on your pipeline.


What is Batch Export used for?

Batch Export lets you export all assets in a scene in a single operation. The add-on automatically organizes files into a clean structure aligned with the Unreal Engine pipeline.


How does the add-on handle collisions and sockets?

Collisions and sockets are prepared directly in Blender. During export, the data is converted so it can be reused in Unreal Engine with a consistent hierarchy.


Can I choose which animations to export?

Yes. You can precisely control which animations are exported, especially through Actions and NLA tracks, so you only export what you need.


Can the add-on detect issues before export?

Yes. It includes a validation system that detects common issues, explains the causes, and suggests fixes. In some cases, it can also apply automatic corrections.


How can I import exported assets quickly into Unreal Engine?

The add-on can generate Python import scripts for Unreal Engine, helping you automate asset import and reduce manual work.


Are cameras and Level Sequences supported?

Yes. Camera export supports Sequencer data including cuts and camera settings such as aspect ratio, focal distance, lens shift, and more.


What is clipboard export used for?

Some data can be exported to the clipboard and pasted directly into Unreal Engine, for example cameras, splines, or sockets.


Is the add-on suitable for production pipelines?

Yes. Because it is open-source, it can be adapted to your production needs, customized for your pipeline, and integrated with internal tools.


Where can I find help and documentation?

The full documentation is available on the project wiki. Start from the Home page to access installation guides, quick starts, technical pages, and FAQ entries.


How can I contact the author or community?

You can join the BleuRaven side projects Discord server for support and feedback: https://discord.gg/XuYeGCFtxa


What should I do if an export does not work as expected?

First, run the add-on validation checks. Then review the documentation page related to your asset type (mesh, animation, camera, etc.). If the issue remains, share your case on Discord with details such as Blender version, Unreal Engine version, asset type, and error message.

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