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FAQ
Blender for Unreal Engine is an open-source add-on that simplifies exporting content from Blender to Unreal Engine. It supports Static Meshes, Skeletal Meshes, animations, Alembic files, collisions, sockets, splines, cameras, and Sequencer-related data.
The add-on is compatible from Blender 2.8 up to the latest versions.
It works with Unreal Engine 4 and 5. For Python import scripts, support starts from Unreal Engine 4.26.
You can export Static Meshes, Skeletal Meshes, animations (NLA and Actions), Alembic files, collisions, sockets, splines, cameras, Sequencer content, and more depending on your pipeline.
Batch Export lets you export all assets in a scene in a single operation. The add-on automatically organizes files into a clean structure aligned with the Unreal Engine pipeline.
Collisions and sockets are prepared directly in Blender. During export, the data is converted so it can be reused in Unreal Engine with a consistent hierarchy.
Yes. You can precisely control which animations are exported, especially through Actions and NLA tracks, so you only export what you need.
Yes. It includes a validation system that detects common issues, explains the causes, and suggests fixes. In some cases, it can also apply automatic corrections.
The add-on can generate Python import scripts for Unreal Engine, helping you automate asset import and reduce manual work.
Yes. Camera export supports Sequencer data including cuts and camera settings such as aspect ratio, focal distance, lens shift, and more.
Some data can be exported to the clipboard and pasted directly into Unreal Engine, for example cameras, splines, or sockets.
Yes. Because it is open-source, it can be adapted to your production needs, customized for your pipeline, and integrated with internal tools.
The full documentation is available on the project wiki. Start from the Home page to access installation guides, quick starts, technical pages, and FAQ entries.
You can join the BleuRaven side projects Discord server for support and feedback: https://discord.gg/XuYeGCFtxa
First, run the add-on validation checks. Then review the documentation page related to your asset type (mesh, animation, camera, etc.). If the issue remains, share your case on Discord with details such as Blender version, Unreal Engine version, asset type, and error message.
- Download And Installation
- Download And Installation (Dev Branch)
- Static Meshs ‐ Quick Start
- Skeletal Meshs ‐ Quick Start
- Multiple-Animations-(Actions)-‐-Quick-Start
- Single-Animation-(NLA)-‐-Quick-Start
- Release-Logs
- Transform And Pivot Point
- Axis Transforms
- Copy Object Transform To Unreal Engine
- Level of details (Lods)
- Collisions
- Sockets
- Cameras
- Camera Depth of Field
- Camera Shift
- Camera Axis
- Curves and Splines
- Animations
- Morph Targets (Shape keys)
- Materials
- Vertex Colors
- UV Maps
- Light Maps
- Generate UV Light Maps
- Alembic animations
- Groom Simulation
- Chaos Flesh
- Custom Properties Animation to Curves UE
- Export Collection like a StaticMesh
- Import Exported Assets to UE
- How Import Blender assets to Unreal Engine -> https://youtu.be/2ehb2Ih3Nbg
- How Import Blender camera to Unreal Sequencer -> https://youtu.be/Xx_9MQu2EkM
- Old Teaser -> https://youtu.be/YLOZZIlhgaM