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Command Reference
github-actions edited this page Jul 12, 2026
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Everything lives under a single /loominary command; type it and tab through the subcommands. Image editing is deliberately absent, since that's the web editor's job.
| Command | Effect |
|---|---|
/loominary or /loominary status
|
Batch overview: source, grid, title, per-tile channels/bytes/progress |
/loominary status donors [page] |
List mux donor tiles |
/loominary save [name] |
Save the batch to loominary_saves/ (imports auto-save with a counter) |
/loominary load <name> |
Load a saved batch (tab-completes; also clears any anvil halt) |
/loominary clear [memory|disk] |
Clear the active batch (both, or just RAM / just the state file) |
| Command | Effect |
|---|---|
/loominary import <file> [cols rows] [dither] [allshades] [mux] |
Encode an image from loominary_data/ (carpet codec). Over-budget imports abort; use the web editor to shrink |
/loominary import <file> banners [cols rows] [dither] [allshades] |
Same, banner-only codec |
/loominary import steal [banners] |
Capture the framed map at your crosshair as a tile |
/loominary import header <banner> <screenshot.png> |
Rebuild a payload from a map screenshot + its manifest banner string |
| Command | Effect |
|---|---|
/loominary tile <n> / tile next / tile prev
|
Switch the active tile |
/loominary tile pos <col> <row> |
Switch by grid position |
/loominary seek <n> |
Set the active tile's chunk index (resume banner work partway) |
| Command | Effect |
|---|---|
/loominary preview |
Paint the active tile (or the whole discovered grid) onto framed maps at your crosshair (client-side only) |
/loominary revert [all] |
Restore previewed maps to their real colors |
| Command | Effect |
|---|---|
/loominary click [stop] |
Auto-right-click your placed banners while holding the map |
/loominary carpets balance |
Arrange inventory to match the Litematica material list |
/loominary carpets fill [width] |
Restock carpet stacks from catalogued chests |
/loominary carpets catalogue |
Scan and remember which chest holds which carpet color |
/loominary walk |
Toggle duty-cycle auto-walk |
/loominary walk <on> <off> |
Set walk/pause tick timings |
/loominary walk print [width] / walk print stop
|
Fully autonomous carpet printing (guide) |
/loominary walk printer on|off |
Printer debug logging |
/loominary stop |
Halt every automation immediately |
| Command | Effect |
|---|---|
/loominary codec [mode] |
Show or set the codec (carpet+banners+shade, carpet+shade, carpet+banners, carpet, banner); re-encodes all tiles |
/loominary mux [undo] |
Append blank donor tiles to absorb overflow / remove them |
/loominary title [text] |
Set (or clear) the embedded title; re-encodes tiles |
/loominary author [name|clear] |
Set/show/clear the embedded author |
| Command | Effect |
|---|---|
/loominary password add <pw> / remove <pw> / clear / list
|
Manage stored decryption passwords |
/loominary password encrypt <pw> / encrypt off
|
Encrypt the current batch's payloads / stop encrypting |
| Command | Effect |
|---|---|
/loominary export [name] |
Write Litematica .litematic file(s) to loominary_exports/
|
/loominary export image |
Render the active tile back to PNG (or animated GIF) |
/loominary whitelist [add|clear] |
Mark named banners in your inventory as reusable |
/loominary dumppalette / dumpcarpet
|
Debug dumps |
The in-game editing commands were removed; the web editor does all of it better. The old names still respond with a pointer.
| Removed command | Do it in the web editor instead |
|---|---|
edit |
the entire Edit step |
reduce (+ undo/strategy/colors) |
palette panel → merge/requantize |
dither |
import-step dither settings (or the dither brush) |
filter smooth/median/sharpen/posterize |
import-step adjustments |
requantize (+ metric/dither) |
import-step match metric & dither settings |
palette |
palette panel with live counts |
stride / skip
|
editor frame strip → stride/skip |
sparse |
export chooses frame packing automatically |
resalt |
every export gets a fresh salt; re-export + /loominary load
|
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In the game
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Reference
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