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Stealing Map Art
Found map art in the world, whether Loominary-made or ordinary vanilla map art, and want a copy of your own? The mod can capture any framed map's pixels as a payload in your batch, ready to re-encode, edit in the web editor, or rebuild elsewhere.
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Look at the framed map (crosshair on it, within reach).
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Run:
/loominary import steal -
The map's 128×128 colors become a new carpet-encoded tile in your batch, titled
map_<id>. Steal several maps in sequence and each becomes its own tile.
From there it's the normal flow: /loominary export writes the schematic(s), then place and scan at the new location.
There's also /loominary import steal banners for a banner-only capture (legacy mode).
Captured art often needs cleanup (compression noise, colors you'd rather merge). In-game editing was removed in v2, so round-trip through the web editor instead:
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/loominary save my-capturewrites the batch toloominary_saves/my-capture.json. - Open the web editor, choose Import state JSON, and pick that file.
- Edit freely, re-export, reinstall the state.
If you have a screenshot of a map plus its manifest banner string (the LC/LS name), Loominary can rebuild the payload without ever having decoded it in-game:
/loominary import header <banner-string> <screenshot.png>
The screenshot (a straight-on 128×128 map capture in loominary_data/) supplies the carpet nibbles, and the banner string supplies the manifest. This is useful for archiving art you only have pictures of.
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/loominary dumpcarpetdumps the carpet-channel mapping for the map you're looking at. -
/loominary dumppalettedumps the full map palette with byte values.
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