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Quick Start
This walkthrough takes one image from your disk to a framed map in-game. Budget about ten minutes the first time. You'll need the mod installed plus Litematica, and any image you like.
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Drop your image onto the import area (PNG, JPEG, WebP, GIF, or BMP).

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The right side shows a live preview of how the image maps onto Minecraft's palette, with a match-quality score. Dithering is off by default — for photos and gradients, switching it to
FSin the Quantization step is the first knob worth turning; pixel art and logos are usually best left undithered. -
Click Proceed to Editor →. You can paint, fill, and fix pixels here (full tour), or go straight on.
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Click ③ Export in the step bar, then ⬇ Export ZIP.
You now have a ZIP containing:
| File | What it is |
|---|---|
loominary_state.json |
The encoded payload — the mod reads this |
loominary_carpet_r0_c0.litematic |
The carpet-platform schematic |
preview.png |
What the finished map will look like |
README.txt |
These same instructions, offline |
- Copy
loominary_state.jsoninto your game's config folder:- Windows:
%appdata%\.minecraft\config\ - Linux:
~/.minecraft/config/ - macOS:
~/Library/Application Support/minecraft/config/
- Windows:
- Copy the
.litematicfile into your schematics folder (.minecraft/schematics/). - Launch (or re-enter) the game.
/loominary statusshould show your import.
Already in-game with the file on disk? There's also a direct path: drop the image in
<gamedir>/loominary_data/and run/loominary import <filename>. The web editor gives you more control (and is the only way to reduce colors, dither selectively, or encrypt), but for a quick simple image the command works.
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Open Litematica's menu (M by default), load your schematic, and position it flat on the ground where you want the art to live. Any open 128×128 area works.
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Place the carpets — by hand from the ghost preview, or hands-free with
/loominary walk printif you have a printer installed. The finished platform is only as deep as your data:
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If the export mentioned overflow banners, head to an anvil with unnamed banners, empty bundles, and some XP — the mod renames them automatically. Place them anywhere inside the map's area and run
/loominary clickwhile holding the map. Small images usually need none.
- Hold an empty map while standing on/near the platform, and use it — this snapshots the carpet colors into the map.
- Lock the map in a cartography table (map + glass pane). This stops the server from redrawing it if the terrain changes.
- Place the locked map in an item frame.

The mod reads the carpet data back out of the map, decodes it, and paints your image — for you and every other Loominary user within 32 blocks. Players without the mod see the ordinary carpet-colored map.
- The web editor in depth — dithering, palettes, grids, quality tuning
- Animated art — the same flow with a GIF
- Multi-tile murals — wall-sized art across many maps
- Autonomous printing — let the mod build the platform
- Troubleshooting — when a step doesn't behave
Web editor · Releases · Report an issue — This wiki is generated from docs/wiki/; edit there, not here.
Getting started
The web editor
In the game
Features
Reference
Advanced