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Web Editor Editing
A full pixel editor operating directly in map-color space — every color you can pick is a color a map can display, so nothing here can break in-game.

This page is the tour; the complete tool-by-tool and key-by-key reference lives at Editor Tools & Shortcuts.
- Left toolbar — the five tools: Brush, Fill, rect Select, Lasso, magic Wand, plus tool options (brush radius/shape, OKLab tolerance for fill/wand) and the selection operations (grow/shrink/invert, copy/cut/paste).
- Left panels — the heavy machinery: Requantize (R) re-runs the entire quantization pipeline on the current pixels or the original source image, with preview-then-commit; Filter (P) offers smooth/median/sharpen/posterize; Reduce (K) strips one color at a time by strategy; Color Merge commits the palette panel's merge queue.
- Right palette panel — every color with live pixel counts across four tabs (all / frame / selection / total), sortable by hue, lightness, chroma, or frequency. Ctrl+click swatches to queue merges — the fastest way to clean up a noisy palette before budget trouble starts.
- Status bar — cursor position (grid + tile-local), hovered color, distinct-color count (turns amber past 120, red past 180 — a compression early-warning), zoom, and frame position.
- H — rarity heatmap: red pixels use rare colors (cheap to merge away).
- Z — compression detail map: bright regions are where your bytes go.
- M — the adaptive dither-strength mask from import, viewable and paintable.
The ⊞ Grid toggle (step bar) switches between single-tile editing and the whole composition as one canvas — brush strokes, fills, and selections run straight across tile boundaries.

Animated compositions get the frame strip: scrubbing, playback (Space), per-frame delays (10–10,000 ms), clone/blank/delete/reorder, and stride/skip thinning. Details in Editor Tools and the animation guide.

Full-history undo (Ctrl+Z, 20 levels of complete frame snapshots), and the whole session — source image included — auto-saves to the browser continuously. Close the tab mid-edit; the import page's session history brings it all back.
Web editor · Releases · Report an issue — This wiki is generated from docs/wiki/; edit there, not here.
Getting started
The web editor
In the game
Features
Reference
Advanced