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Web Editor Import
The import step turns your source image into map-palette pixels. Everything happens locally in your browser — the image never leaves your machine.

Drop a file onto the dropzone or click to browse. Supported: PNG, JPEG, WebP, BMP, and animated GIF (GIFs bring all their frames — see Animated Art). You can also import a state JSON you exported earlier to resume editing without the source image, and previous sessions are auto-saved in the browser for one-click resume.
The right side shows the quantized result — exactly what the map will display. Scroll to zoom, drag to pan. Above it, a match quality score reports how many pixels landed within a perceptual hair's breadth of the original; use it to compare settings objectively.

- Grid — how many maps the image spans (1×1 for a single map; see Multi-Tile & Mux for bigger). "Auto" suggests a grid from the aspect ratio.
- Scale vs. center-crop — fit the whole image or fill the frame.
- Adjustments — brightness, contrast, saturation, and friends, applied before quantization. Small saturation boosts often help; the map palette is muted.
- Palette restriction — limit which palette entries are used (e.g. exclude hard-to-obtain colors, or force a mood).
- Dithering — the algorithm and strength used to fake in-between colors. Adaptive Floyd–Steinberg in OKLab space is the default: gradients dither smoothly, hard edges stay crisp. Try Atkinson for a softer retro look, Bayer for patterns.
- Match metric — how "closest color" is judged. OKLab (perceptual) is almost always right; the chroma-boost slider trades luminance accuracy for more saturated palette use.
Legal palette vs. all shades: Minecraft's map format has 4 brightness shades per base color, but only 3 occur from real blocks. "All shades" unlocks the fourth for extra fidelity — at the cost that the art can only exist as encoded data, never as an actual block build. Leave it on unless you care about that distinction.
Click Proceed to Editor → when the preview looks right. Heavy images take a moment to encode — the button shows progress.
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The web editor
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