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patch by WhatLake TPS
Author: WhatLake
Last Updated: August 25, 2026
In Categories: Major Overhauls and Mod Packs
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TPSRelaunched
Bringing it back to 2020 with a non Command Extensioned, fully multiplayer-able Borderlands overhaul... now for the Pre-Sequel!
This mod serves to rebalance the game in many ways so it feels fundamentally familiar, but buildcrafting is clearer and more deterministic. Many of the unique items shared with BL2 have been modified and/or replaced, to offer a bit of freshness, and almost every type of item- unique or otherwise- has been altered in some way to better serve a purpose or stack up to competition.
Difficulty-wise, I would consider it slightly harder than vanilla TPS at base, but you have more potent options for builds such as pure Melee and Status Effects, so previously unviable or niche builds perform far better, even if generic gun builds do a tiny bit worse against the new scaling.
I'll, uh, add more details here and on other platforms once I figure out how to upload the mod in the first place. Stay tuned!
8/25 Patch: The One About Wilhelm And Manufacturer Tuning
Characters:
Wilhelm
Increased knockback scalar on standard melee from .25 to .35.
Reverted change to Air Superiority recall speed so neither drone overstays their duration.
Restored Afterburner skill text and effects: now correctly provides Reload and Swap Speed as intended.
Increased Kill Switch explosion scaling from 19.5 to 25.0.
Reduced Cold War auto-Freeze chance from 7% per point to 6% per point.
Increased damage radius for Power Fist and Feedback Fence from 250 units to 300 units.
General Weapon Balance
Old Hyperion Shotguns and SMGs now get to maximum accuracy more quickly
Old Hyperion Shotguns had their Damage and Fire Rates rebalanced to align with SMG and Pistol stat changes
Old Hyperion weapons generally* receive a 7.5% Reload Speed bonus and a 10% Magazine Size penalty.
*Old Hyperion SMGs receive a 20% penalty instead.
Hyperion SMG accuracy tightening per shot improved from .8 to 1.75
Old Hyperion Lasers have had their Damage and Fire Rates rebalanced to further differentiate them
Torgue Gyrojets had their Projectile Speed increased from 3000 to 3500
Torgue Gyrojets had their explosion radius increased from 150 to 175 units
Torgue Gyrojets had their Grenade splash value increased from 50% to 60% of body shot damage
Torgue Pistol damage scalar increased from 3.5 to 3.55
Torgue Pistol recoil per shot reduced from 2.6 to 2.33
Torgue Shotgun damage scalar increased from 1.7 to 1.75.
Torgue Shotgun recoil per shot reduced from 5.0 to 4.
Torgue Shotgun base spread improved, from 5 to 4.5.
Torgue Shotgun base Fire Rate increased from 1.0 to 1.25.
Torgue Shotgun base Reload Speed improved from 3.8 to 3.2
Torgue AR damage scalar increased from 1.475 to 1.65
Torgue AR base Fire Rate increased from 5.2 to 5.5
Torgue AR base Reload Speed improved from 3.25 to 3.0 Maliwan bullets had their Status Effect splash bonus increased from 35% to 37.5% of body shot damage.
^The above change also affects the Omen and Refridginator Legendary weapons.
Jakobs AR damage scalar increased from 2.1 to 2.15.
Jakobs AR base Reload Speed improved, from 3.1 to 2.9.
Jakobs AR base Magazine Size reduced from 13 to 12 (it's 11 in vanilla)
Dahl AR damage scalar increased from 1.3 to 1.35
Scav AR damage scalar increased from 1.235 to 1.275
Vladof AR damage scalar increased from .925 to 1.0
Unique Gear
Refridginator damage scalar increased from .5 to .6 and Magazine Size increased by 1.
Transistor Legendary Pistol has had its functionality modified:
Now, it fires Kinetic beams that deal 25% of body shot damage as Shock Bullet Damage in a 100 unit radius.
Its firing sound has also been changed.
Macro Error had its text cleaned up a bit.
Enemies / Drops
Resolved an issue where RedBelly's "combined" phase did not display damage to the health bar.
Reduced RedBelly's PT2/PT3 health bonus from 22.5 to 21.0
Transistor and Cathartic Oz Kit now properly drop from The Bosun.
TPS Relaunched v.1.0
I've heard the term "Beta Patch" thrown around- I think I'd consider this one of those.
"Created" by WhatLake, after 7 months and half a billion stupid questions in the BL Modding Discord (and plenty of smart answers!)
_____________________________________________________________________________________________________________________
Firstly, a very sincere thanks to all members of the modding community who have allowed me to use or modify code from their own mods:
---Ravenjim and the UCP Team, TPS Community Patch:
This mod is literally built on the framework that is the TPS UCP, including but hardly limited to the enemy loot pool setup,
a few skill changes (ex. Hyperion Punch), and the entire section "Quality of Life/System Changes- UCP".
The phrase "I couldn't have done it without x" is thrown around a lot but I genuinely wouldn't have known how- or where- to start.
In crediting Ravenjim and the TPS UCP team, it would be unfair to not also credit the people *they* had permission to use code from.
I simply left the UCP file's own credit / thanks section here so it would be crystal clear whose code ended up in this mod.
ModCabinet is auto-generated based on information found in the BLCM Github. Information here could be wrong in various ways. The About ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
Wiki Links
Borderlands 2 Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other
Pre-Sequel Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other