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patch by WhatLake TPS

CJ Kucera edited this page Aug 25, 2026 · 7 revisions

patch

Author: WhatLake

Last Updated: August 25, 2026

In Categories: Major Overhauls and Mod Packs

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README

TPSRelaunched

Bringing it back to 2020 with a non Command Extensioned, fully multiplayer-able Borderlands overhaul... now for the Pre-Sequel!

This mod serves to rebalance the game in many ways so it feels fundamentally familiar, but buildcrafting is clearer and more deterministic. Many of the unique items shared with BL2 have been modified and/or replaced, to offer a bit of freshness, and almost every type of item- unique or otherwise- has been altered in some way to better serve a purpose or stack up to competition.

Difficulty-wise, I would consider it slightly harder than vanilla TPS at base, but you have more potent options for builds such as pure Melee and Status Effects, so previously unviable or niche builds perform far better, even if generic gun builds do a tiny bit worse against the new scaling.

I'll, uh, add more details here and on other platforms once I figure out how to upload the mod in the first place. Stay tuned!

View whole README on Github

Description (from inside mod)

TPS Relaunched v.1.0

I've heard the term "Beta Patch" thrown around- I think I'd consider this one of those.
"Created" by WhatLake, after 7 months and half a billion stupid questions in the BL Modding Discord (and plenty of smart answers!)

_____________________________________________________________________________________________________________________

Firstly, a very sincere thanks to all members of the modding community who have allowed me to use or modify code from their own mods:

---Ravenjim and the UCP Team, TPS Community Patch:

This mod is literally built on the framework that is the TPS UCP, including but hardly limited to the enemy loot pool setup,
a few skill changes (ex. Hyperion Punch), and the entire section "Quality of Life/System Changes- UCP".

The phrase "I couldn't have done it without x" is thrown around a lot but I genuinely wouldn't have known how- or where- to start.

In crediting Ravenjim and the TPS UCP team, it would be unfair to not also credit the people *they* had permission to use code from.

I simply left the UCP file's own credit / thanks section here so it would be crystal clear whose code ended up in this mod.

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Borderlands 2 Mods

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