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Static Elite Dangerous data and calculations for community applications and research —
procedural system names and id64 addresses, galactic regions and nebulae, ships and
outfitting with build metrics, personal equipment and engineering materials, localized
display text, market commodities, and the galaxy map's location markers.
The same data and the same behaviour are published for two languages. Pick the one you are writing in; each has its own guides, its own reference and its own navigation.
npm install @elite-dangerous-almanac/coreESM-only, Node.js 22+ and modern browser bundlers, every module side-effect free.
import { ProceduralSystem } from '@elite-dangerous-almanac/core/astro/procedural-system';
ProceduralSystem.fromName('Synuefe EN-H d11-96')?.systemAddress; // -> 3309179996515nOpen the TypeScript wiki — install, guides, and the complete API reference.
cd dotnet
dotnet pack src/EliteDangerousAlmanac/EliteDangerousAlmanac.csproj --configuration Release.NET Standard 2.1, so .NET 10, .NET Core 3.0 and above, and Mono 6.4 and above. The package is not on NuGet yet, so it is built from the repository.
using EliteDangerousAlmanac.Astronomy;
ProceduralSystem? system = ProceduralSystem.FromName("Synuefai XU-M d8-79");
ulong address = system!.SystemAddress;Open the .NET wiki — install, guides, and the complete API reference.
Both packages carry every one. Each is a TypeScript subpath and a .NET namespace.
| Area | TypeScript | .NET | Provides |
|---|---|---|---|
| Astronomy | astro |
Astronomy |
Procedural system names, id64 addresses, sectors, galactic regions, nebulae, permit locks, scanned-body physics |
| Ships | ships |
Ships |
Hulls, modules, loadouts, SLEF, engineering, jump range, power, shields, armour, weapons |
| Equipment | equipment |
Equipment |
Odyssey suits, handheld weapons, grade upgrades, engineer modifications, journal suit loadouts |
| Localization | i18n |
Localization |
Sparse localized module, blueprint, effect, material, micro-resource, commodity and personal-equipment display text |
| Materials | materials |
Materials |
Ship engineering materials and Odyssey micro resources |
| Commodities | commodities |
Commodities |
Standard and rare market commodities |
| Galaxy map | galaxy-map |
GalaxyMap |
The galaxy map's location markers and the colours the game draws them in |
The two packages do not carry the same names: each is written the way its own language
reads. What they share is the behaviour, which the fixtures under fixtures/ prove for
each of them.
The bundled game and community data has source-specific licensing, including non-commercial terms. Review LICENSE and ATTRIBUTIONS.md before redistribution or commercial use.