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DotNet.Ships.Record.ShieldInput
EliteDangerousAlmanac / Ships / ShieldInput
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Shields.cs:99
Everything a shield calculation needs about a build.
new ShieldInput(
HullMass,BaseShieldStrength)
double
The hull's mass, in tonnes, and not the build's unladen mass. Shields scale with the hull alone, so fitted modules and cargo never weaken them.
double
The hull's base shield strength, in megajoules.
BaseShieldStrength:
double
The hull's base shield strength, in megajoules.
Boosters:
IReadOnlyList<ShieldBoosterParams>?
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Shields.cs:105
Each fitted, powered shield booster.
Generator:
ShieldGeneratorParams?
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Shields.cs:102
The fitted shield generator, or null when the build has none.
HullMass:
double
The hull's mass, in tonnes, and not the build's unladen mass. Shields scale with the hull alone, so fitted modules and cargo never weaken them.
Reinforcement:
double
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Shields.cs:115
The megajoules Guardian shield reinforcement packages add flat, summed.
This addition is not multiplied by the generator's curve or by the boosters. It is a flat top-up, and it stands alone where the generator's curve contributes nothing, as it does for a hull past the generator's maximum mass. With no generator fitted it is dropped entirely.
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- AbsoluteBoxel
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Enumerations (35)
- BlueprintRoute
- CalculationField
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- CoreSlotType
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