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DotNet.Ships.Record.PreEngineeredVariant
EliteDangerousAlmanac / Ships / PreEngineeredVariant
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/PreEngineered.cs:82
One pre-engineered module variant: a pairing of a stock module with the engineering identity it ships with, rather than a module in its own right.
new PreEngineeredVariant(
Symbol,Name,BlueprintSymbol,Grade,Acquisition,ExperimentalEffectSymbol?,EngineeringLocked?,MercCoinCost?,DamageDistribution?,Modifiers?)
string
The base module's symbol, which joins to the outfitting registry.
string
The variant's display name. A festive row includes its colour, so variants of the same launcher stay distinct.
string
The identifier the game writes in a loadout event's blueprint field. Most join to BlueprintCatalogue. A festive decorative identifier does not, because it names a fixed reward article rather than a recipe a player can apply. On any reward variant the identifier names the article rather than reproducing it: alongside its blueprint and effect, a reward carries hand-set modifiers no blueprint grants, so rolling that recipe to that grade does not arrive at the same module.
int
The engineering grade already applied, from 1 through 5.
Where the variant comes from.
string? = null
The experimental effect the article arrives with, which joins to ExperimentalEffectCatalogue. It is absent when the variant carries none.
bool = false
true when the article is final and accepts no further engineering. It marks the pre-engineered Guardian weapons and the fixed Enzyme and anti-xeno rewards. Neither a blueprint nor an experimental effect may be applied to these articles, and their baked engineering cannot be removed.
int? = null
The shop price in Merc Coin, present on a Mercenary row alone: the other routes are not bought with a currency. It is the purchase alone, and engineering the article above the grade it is sold at costs further Merc Coin per roll.
DamageDistribution? = null
The fixed damage-type shares the variant arrives with.
IReadOnlyList<PreEngineeredModifier>? = null
The hand-set stat block the variant arrives with, sorted by label. Every catalogued variant carries this block.
Acquisition:
PreEngineeredAcquisition
Where the variant comes from.
BlueprintSymbol:
string
The identifier the game writes in a loadout event's blueprint field. Most join to BlueprintCatalogue. A festive decorative identifier does not, because it names a fixed reward article rather than a recipe a player can apply. On any reward variant the identifier names the article rather than reproducing it: alongside its blueprint and effect, a reward carries hand-set modifiers no blueprint grants, so rolling that recipe to that grade does not arrive at the same module.
DamageDistribution:
DamageDistribution?
The fixed damage-type shares the variant arrives with.
EngineeringLocked:
bool
true when the article is final and accepts no further engineering. It marks the pre-engineered Guardian weapons and the fixed Enzyme and anti-xeno rewards. Neither a blueprint nor an experimental effect may be applied to these articles, and their baked engineering cannot be removed.
ExperimentalEffectSymbol:
string?
The experimental effect the article arrives with, which joins to ExperimentalEffectCatalogue. It is absent when the variant carries none.
Grade:
int
The engineering grade already applied, from 1 through 5.
MercCoinCost:
int?
The shop price in Merc Coin, present on a Mercenary row alone: the other routes are not bought with a currency. It is the purchase alone, and engineering the article above the grade it is sold at costs further Merc Coin per roll.
Modifiers:
IReadOnlyList<PreEngineeredModifier>?
The hand-set stat block the variant arrives with, sorted by label. Every catalogued variant carries this block.
Name:
string
The variant's display name. A festive row includes its colour, so variants of the same launcher stay distinct.
Symbol:
string
The base module's symbol, which joins to the outfitting registry.
Guides
Astronomy
Classes (16)
Records (29)
- AbsoluteBoxel
- AtmosphereComponent
- BodyComposition
- BodyParent
- BodyProperties
- BodyRing
- BodyScanEvent
- BoxelCodexRegion
- BoxelLetters
- CodexRegion
- CodexRegionBounds
- DecodedSystemAddress
- GalacticPlanePosition
- GalacticPosition
- HandAuthoredRegion
- HandAuthoredSphere
- MassStabilityAssessment
- NamingRegionOrigin
- Nebula
- NebulaNearby
- OrbitExtents
- PermitLock
- PermitLockedSystem
- RingDynamics
- RocheLimits
- SectorGridPosition
- SpinOrbitResonance
- SurfaceMaterial
- SystemNameParts
Commodities
Classes (2)
Records (1)
Enumerations (1)
Equipment
Classes (8)
Records (19)
- FittedPersonalModification
- FittedPersonalWeapon
- PersonalEngineeringIngredient
- PersonalModification
- PersonalModifier
- PersonalMount
- PersonalTool
- PersonalWeapon
- PersonalWeaponGrade
- PersonalWeaponMetrics
- ReloadTime
- ScopeMagnification
- Suit
- SuitGrade
- SuitIdentity
- SuitLoadout
- SuitLoadoutEvent
- SuitLoadoutImportOutcome
- SuitLoadoutModuleEvent
Materials
Classes (5)
Records (2)
Enumerations (4)
Ships
Classes (42)
- Ammunition
- Armour
- BlueprintCatalogue
- BlueprintCosts
- BlueprintJournal
- BuildMetrics
- BuildSlots
- CalculationResult\<T\>
- CalculationResult
- DefaultLoadouts
- Distributor
- Engineering
- EngineeringOptions
- ExperimentalEffectCatalogue
- ExperimentalEffectCosts
- Gunsights
- Heat
- JumpRange
- LoadoutCalculations
- LoadoutEditException
- LoadoutValidator
- Mobility
- MobilityCapacitor
- ModuleCapabilities
- ModuleCatalogue
- ModuleLimits
- ModuleStats
- OutfittingFamilies
- Power
- PreEngineeredCatalogue
- PreEngineeredStats
- Resistances
- ShieldCapacitor
- ShieldRecovery
- Shields
- ShipCatalogue
- ShipLoadout
- Slef
- SlotRestrictions
- SourcePurchase
- Weapons
- WeaponsCapacitor
Records (115)
- AmmunitionCapacity
- ApplyBlueprintOptions
- ArmourInput
- ArmourMetrics
- AvailableBlueprint
- Blueprint
- BlueprintCost
- BlueprintFeature
- BlueprintGrade
- BuildCost
- BuildCredits
- BuildLoad
- BuildMass
- BuildSlot
- BuildWeaponMetrics
- BulkheadParams
- CalculationIssue
- CellBankInput
- CellBankMetrics
- CellBankSummary
- CoreSlots
- DamageComponents
- DamageDistribution
- DamageSplit
- DamageTypeValues
- DefaultLoadout
- DefaultLoadoutModule
- DistributorCapacitorMetrics
- DistributorInput
- DistributorMetrics
- DistributorPips
- EngineeringAmbiguous
- EngineeringEditDetail
- EngineeringGradeEdit
- EngineeringMaterial
- EngineeringModifier
- EngineeringOptionGroup
- EngineeringRerolled
- EngineeringUnresolved
- ExperimentalContribution
- ExperimentalEffect
- ExperimentalEffectEdit
- FittedModule
- FittedWeaponMetrics
- FixedMountRepair
- FrameShiftDriveParams
- GunsightOffset
- GunsightPoint
- HardpointSlotSpec
- HeatInput
- HeatMetrics
- HeatState
- HeatWeapon
- HullReinforcementParams
- JumpRangeSummary
- LoadoutCalculationModule
- LoadoutEvent
- LoadoutExportOptions
- LoadoutFuelCapacity
- LoadoutImportOutcome
- LoadoutIssue
- LoadoutMass
- LoadoutModule
- LoadoutSlot
- LoadoutValidation
- LoadoutValidationInput
- MobilityCapacitorMetrics
- MobilityInput
- MobilityMetrics
- ModuleDefaulted
- ModuleEmptied
- ModuleEngineering
- ModuleFitProblem
- ModuleLimitEntry
- ModuleLimitIncrease
- ModuleLimitUsage
- ModuleReinforcementParams
- OptionalSlotSpec
- OutfittingModule
- ParsedSlot
- PowerBand
- PowerBudget
- PowerConsumer
- PowerConsumerResult
- PreEngineeredModifier
- PreEngineeredVariant
- ProjectileRangeBoundaries
- ShieldBoosterParams
- ShieldCapacitorInput
- ShieldCapacitorMetrics
- ShieldGeneratorParams
- ShieldInput
- ShieldMetrics
- ShieldRecoveryInput
- ShieldRecoveryMetrics
- Ship
- ShipSlots
- SlefDiagnostic
- SlefEntry
- SlefExportOptions
- SlefHeader
- SlefInspection
- SourceModuleValue
- SourcePurchaseRecord
- StandardLoadFigures
- ThrusterCurveParams
- ThrusterParams
- TotalRangeDetails
- UnpricedModule
- ValidationModule
- WeaponMetrics
- WeaponsCapacitorInput
- WeaponsCapacitorMetrics
- WeaponStats
- WeaponTotals
Interfaces (1)
Enumerations (35)
- BlueprintRoute
- CalculationField
- CalculationIssueReason
- CoreSlotType
- DamageType
- EngineeringEditCode
- EngineeringEditKind
- EngineeringGroupId
- FixedMountRepairStatus
- ImmovableReason
- LoadoutCredits
- LoadoutEditErrorCode
- LoadoutImportAction
- LoadoutIssueCode
- LoadoutIssueSeverity
- LoadoutModuleOrder
- ModifierMethod
- ModuleCategory
- ModuleExclusionGroup
- ModuleFitConstraint
- ModuleGuidance
- ModuleLimitGroup
- ModuleMount
- ModuleRating
- ModuleSlot
- ModuleStat
- OutfittingFamilyId
- PreEngineeredAcquisition
- ShipSize
- SlefConstraint
- SlefDiagnosticCode
- SlotKind
- SlotRestriction
- StandardLoad
- ThrusterLoad