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equipment

github-actions[bot] edited this page Sep 9, 2026 · 1 revision

@elite-dangerous-almanac/core / equipment

equipment

Elite Dangerous personal equipment: Odyssey suits, handheld weapons, suit tools, Pioneer Supplies grade progression and engineer-applied modifications.

Reading a journal suit loadout? Start with parseSuitLoadout. It takes a SuitLoadout, SwitchSuitLoadout or CreateSuitLoadout event and answers with the suit, its stats at the grade it states, its modifications and the weapon at each mount. The lookups below are what it resolves an event against, and what an outfitting screen browsing the catalogues calls directly.

Material shopping lists are deliberately leaf-only: import grade-upgrade costs from equipment/upgrade-costs and modification costs from equipment/modification-costs. Keeping them off this barrel lets identity and stat lookups avoid bundling recipe ingredients.

Interfaces

Type Aliases

Variables

Functions

TypeScript

Guides
astro
Classes (1)
ProceduralSystem

Properties

Accessors

Methods

Interfaces (28)
Type Aliases (6)
Variables (22)
Functions (57)
Subpath modules (3)
commodities
Interfaces (1)
Type Aliases (1)
Variables (3)
Functions (3)
equipment
Interfaces (18)
Type Aliases (9)
Variables (4)
Functions (14)
Subpath modules (2)
galaxy-map
Interfaces (1)
Variables (1)
Functions (2)
i18n
Interfaces (1)
Type Aliases (1)
Functions (23)
materials
Enumerations (2)
Interfaces (2)
Type Aliases (2)
Variables (9)
Functions (9)
ships
Classes (3)
BuildMetrics

Methods

LoadoutEditError

Constructors

Properties

Methods

ShipLoadout

Accessors

Methods

Interfaces (125)
Type Aliases (44)
Variables (10)
Functions (86)
Subpath modules (8)

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