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DotNet.Commodities.Class.CommodityCatalogue
EliteDangerousAlmanac / Commodities / CommodityCatalogue
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCatalogue.cs:29
The market-commodity registries and the lookups that search them.
Frontier splits the goods traded at station commodity markets into two registries: the standard commodities on every market, and the rare commodities each produced at a single station. Every lookup searches All by default, so you do not have to know which registry a good belongs to before you can find it.
The by-key lookups take an optional subset. Passing All, or omitting the argument, answers from an index; every other list is scanned.
The data originates from EDCD FDevIDs, from player-journal observations and from the running game's own commodity registry. See data/commodities/SOURCES.md for provenance and ATTRIBUTIONS.md for credit.
staticAll:IReadOnlyList<Commodity>
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCatalogue.cs:58
Every commodity: the standard registry, then the rare registry.
staticRare:IReadOnlyList<Commodity>
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCatalogue.cs:55
Every rare commodity. Every record has Commodity.Rare set to true.
staticStandard:IReadOnlyList<Commodity>
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCatalogue.cs:49
Every standard commodity, in Frontier's registry order. Every record has Commodity.Rare set to false.
staticFindByName(name,commodities?):Commodity?
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCatalogue.cs:85
Finds a commodity by its display name.
string?
The display name as the market spells it, such as Lavian Brandy. Leading and trailing whitespace and case are ignored; matching is otherwise exact.
IReadOnlyList<Commodity>? = null
The subset to search. Omit it to search every commodity.
The commodity, or null when none has that name.
staticFindBySymbol(symbol,commodities?):Commodity?
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCatalogue.cs:73
Finds a commodity by its Frontier symbol, the id the market and the player journal report.
string?
The internal symbol, such as Platinum. Leading and trailing whitespace and case are ignored.
IReadOnlyList<Commodity>? = null
The subset to search. Omit it to search every commodity, which is also the only indexed path.
The commodity, or null when none has that symbol.
staticInCategory(category):IReadOnlyList<Commodity>
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCatalogue.cs:93
Every commodity in one market group, standard and rare, in registry order.
The market group to match.
IReadOnlyList<Commodity>
The matches, in catalogue order.
staticInCategory(category):IReadOnlyList<Commodity>
Defined in: dotnet/src/EliteDangerousAlmanac/Commodities/CommodityCatalogue.cs:112
Every commodity in one market group, named as the game spells it.
string?
The group name, such as Legal Drugs.
IReadOnlyList<Commodity>
The matches, or an empty list when no group has that name.
The same answer as the CommodityCategory overload, reached from a string — which is what a market payload or a user's dropdown hands you. Leading and trailing whitespace and case are ignored.
Guides
Astronomy
Classes (16)
Records (29)
- AbsoluteBoxel
- AtmosphereComponent
- BodyComposition
- BodyParent
- BodyProperties
- BodyRing
- BodyScanEvent
- BoxelCodexRegion
- BoxelLetters
- CodexRegion
- CodexRegionBounds
- DecodedSystemAddress
- GalacticPlanePosition
- GalacticPosition
- HandAuthoredRegion
- HandAuthoredSphere
- MassStabilityAssessment
- NamingRegionOrigin
- Nebula
- NebulaNearby
- OrbitExtents
- PermitLock
- PermitLockedSystem
- RingDynamics
- RocheLimits
- SectorGridPosition
- SpinOrbitResonance
- SurfaceMaterial
- SystemNameParts
Commodities
Classes (2)
Records (1)
Enumerations (1)
Equipment
Classes (8)
Records (19)
- FittedPersonalModification
- FittedPersonalWeapon
- PersonalEngineeringIngredient
- PersonalModification
- PersonalModifier
- PersonalMount
- PersonalTool
- PersonalWeapon
- PersonalWeaponGrade
- PersonalWeaponMetrics
- ReloadTime
- ScopeMagnification
- Suit
- SuitGrade
- SuitIdentity
- SuitLoadout
- SuitLoadoutEvent
- SuitLoadoutImportOutcome
- SuitLoadoutModuleEvent
Materials
Classes (5)
Records (2)
Enumerations (4)
Ships
Classes (42)
- Ammunition
- Armour
- BlueprintCatalogue
- BlueprintCosts
- BlueprintJournal
- BuildMetrics
- BuildSlots
- CalculationResult\<T\>
- CalculationResult
- DefaultLoadouts
- Distributor
- Engineering
- EngineeringOptions
- ExperimentalEffectCatalogue
- ExperimentalEffectCosts
- Gunsights
- Heat
- JumpRange
- LoadoutCalculations
- LoadoutEditException
- LoadoutValidator
- Mobility
- MobilityCapacitor
- ModuleCapabilities
- ModuleCatalogue
- ModuleLimits
- ModuleStats
- OutfittingFamilies
- Power
- PreEngineeredCatalogue
- PreEngineeredStats
- Resistances
- ShieldCapacitor
- ShieldRecovery
- Shields
- ShipCatalogue
- ShipLoadout
- Slef
- SlotRestrictions
- SourcePurchase
- Weapons
- WeaponsCapacitor
Records (115)
- AmmunitionCapacity
- ApplyBlueprintOptions
- ArmourInput
- ArmourMetrics
- AvailableBlueprint
- Blueprint
- BlueprintCost
- BlueprintFeature
- BlueprintGrade
- BuildCost
- BuildCredits
- BuildLoad
- BuildMass
- BuildSlot
- BuildWeaponMetrics
- BulkheadParams
- CalculationIssue
- CellBankInput
- CellBankMetrics
- CellBankSummary
- CoreSlots
- DamageComponents
- DamageDistribution
- DamageSplit
- DamageTypeValues
- DefaultLoadout
- DefaultLoadoutModule
- DistributorCapacitorMetrics
- DistributorInput
- DistributorMetrics
- DistributorPips
- EngineeringAmbiguous
- EngineeringEditDetail
- EngineeringGradeEdit
- EngineeringMaterial
- EngineeringModifier
- EngineeringOptionGroup
- EngineeringRerolled
- EngineeringUnresolved
- ExperimentalContribution
- ExperimentalEffect
- ExperimentalEffectEdit
- FittedModule
- FittedWeaponMetrics
- FixedMountRepair
- FrameShiftDriveParams
- GunsightOffset
- GunsightPoint
- HardpointSlotSpec
- HeatInput
- HeatMetrics
- HeatState
- HeatWeapon
- HullReinforcementParams
- JumpRangeSummary
- LoadoutCalculationModule
- LoadoutEvent
- LoadoutExportOptions
- LoadoutFuelCapacity
- LoadoutImportOutcome
- LoadoutIssue
- LoadoutMass
- LoadoutModule
- LoadoutSlot
- LoadoutValidation
- LoadoutValidationInput
- MobilityCapacitorMetrics
- MobilityInput
- MobilityMetrics
- ModuleDefaulted
- ModuleEmptied
- ModuleEngineering
- ModuleFitProblem
- ModuleLimitEntry
- ModuleLimitIncrease
- ModuleLimitUsage
- ModuleReinforcementParams
- OptionalSlotSpec
- OutfittingModule
- ParsedSlot
- PowerBand
- PowerBudget
- PowerConsumer
- PowerConsumerResult
- PreEngineeredModifier
- PreEngineeredVariant
- ProjectileRangeBoundaries
- ShieldBoosterParams
- ShieldCapacitorInput
- ShieldCapacitorMetrics
- ShieldGeneratorParams
- ShieldInput
- ShieldMetrics
- ShieldRecoveryInput
- ShieldRecoveryMetrics
- Ship
- ShipSlots
- SlefDiagnostic
- SlefEntry
- SlefExportOptions
- SlefHeader
- SlefInspection
- SourceModuleValue
- SourcePurchaseRecord
- StandardLoadFigures
- ThrusterCurveParams
- ThrusterParams
- TotalRangeDetails
- UnpricedModule
- ValidationModule
- WeaponMetrics
- WeaponsCapacitorInput
- WeaponsCapacitorMetrics
- WeaponStats
- WeaponTotals
Interfaces (1)
Enumerations (35)
- BlueprintRoute
- CalculationField
- CalculationIssueReason
- CoreSlotType
- DamageType
- EngineeringEditCode
- EngineeringEditKind
- EngineeringGroupId
- FixedMountRepairStatus
- ImmovableReason
- LoadoutCredits
- LoadoutEditErrorCode
- LoadoutImportAction
- LoadoutIssueCode
- LoadoutIssueSeverity
- LoadoutModuleOrder
- ModifierMethod
- ModuleCategory
- ModuleExclusionGroup
- ModuleFitConstraint
- ModuleGuidance
- ModuleLimitGroup
- ModuleMount
- ModuleRating
- ModuleSlot
- ModuleStat
- OutfittingFamilyId
- PreEngineeredAcquisition
- ShipSize
- SlefConstraint
- SlefDiagnosticCode
- SlotKind
- SlotRestriction
- StandardLoad
- ThrusterLoad