Repository navigation
Tutorial 10 Finishing and sharing
Part of the tutorial: page 10 of 12
▶ Watch this page: part 10 of the tutorial video (about 1 min), with narration and subtitles.
Give the map its finishing touches, export it as an image, and keep a backup of your maps.
Start from: 09-exploring-the-world.json, the map as it is at the end of Tutorial 09 Exploring the world. Download it, then open Maps on the rail and click Import JSON; the map is listed under its name, and Load opens it. Or carry on with your own map from Tutorial 09 Exploring the world.
The Finish stage of the rail has two tools. Cartography adds what is drawn over the map: a scale bar, a border, the grid and decorations such as a compass rose. Export turns the map into a PNG image, and in Foundry into a scene. An export shows the map as the map controls show it, so choosing what to include is part of exporting.
-
Click Cartography on the rail. In Scale bar, tick Enable scale bar: it is drawn near the bottom left corner, and with Match world scale on it measures the world truly, here 200 km to each major tick. In Border, tick Enable map border and set Border style to Ornate. Zoom in on the bottom left corner to see them.

The scale bar and the ornate border in the map's bottom left corner.
Choose Move on the bar to drag the scale bar elsewhere. Add decoration adds an image of your own over the map, such as a compass rose or a title cartouche; while you hold one in Move mode, scroll to turn it and Shift+Scroll to resize it.
-
In Grid, set Grid pattern to Hexagonal (columns). Choosing a pattern switches the grid on in the map controls, so you can see it: zoom in on the Red Hills to look. The grid is a setting of the map: in Foundry, a scene exported from the map gets the same grid, lined up with it, and each cell's biome and terrain are written onto the scene for other modules to read. Click Grid in the map controls to hide it again; the map keeps its pattern.

A hexagonal grid over the Red Hills.
Grid size sets a cell's size in pixels, from 20 (the smallest Foundry allows) to 300. A PNG includes the grid only while it is shown.
-
Click Grid in the map controls to hide the grid, and Contours to hide the sea's depth lines, for a clean player map. Then click Reset view. What the map controls show is what an export shows, so this is the moment to choose: the Detail level, the region layers and label styles in the Regions and Labels menus, and the layers on the buttons.

The finished map, with the grid and contours hidden.
Items set to GM only are left out of a player image. In Foundry, a scene export puts them on a hidden overlay tile that only the GM sees.
-
Click Export on the rail, then Export to PNG. The dialogue offers the image's Scale, from the map's own size (1×) to four times it, each with the image's size in pixels. The scale chosen at first is the recommended one, the smallest at which the smallest names can be read, and the line below it says why.

The Export to PNG dialogue, with the recommended scale chosen.
-
Click Confirm. The studio draws the image at that scale and saves it to your browser's downloads, named after the map (
fwmb_tutorial_world.png). -
Save the map. Then click Maps on the rail and, under Backup, click Back up all maps: every map you have saved goes into one zip file, with the images and pin icons they use. On the web your maps live in the browser, so keep a backup somewhere safe; Restore from backup brings them back, in the web studio or in Foundry. To share one map, use Export JSON in its card's ⋮ menu, which is how this tutorial's maps were made.
The map with a scale bar in the bottom left corner, an ornate border, and a hexagonal grid that is set but hidden; a PNG of it and a backup of your maps in your downloads.
To compare your map with the tutorial's, or to start the next page from exactly this map, download 10-finishing-and-sharing.json and import it in Maps with Import JSON.
In Foundry, the Export tool also has Export to scene, which makes the map a playable scene. Its dialogue asks for the scene's name, the folder for its images and the scale (with the same recommended one), and whether to make journal pages and a GM overlay. The scene gets the map as its background, the map's grid (sized so Foundry's ruler measures true distances), a hidden tile with the GM-only items, and a journal entry with a page for each named place, route and region, among them Mostadra's description. Exporting again to the same name updates the scene and keeps the walls, lights and tokens you placed. See Export.
Finish every map the same way: scale bar, border, grid, then the map controls for what goes in. Make two images from one map with the view filters in the map controls: Player view alone for your players, GM view too for yourself. Raise the Symbol size in the Detail menu if names are small in a large image. Back up after every session of work on the web, since your browser can clear its storage. See Cartography, Export and Maps.
Next: Tutorial 11 A regional map
Related: Cartography, Export, Maps, Map Canvas
Tutorial
- A new world
- Shaping the land
- Climate and biomes
- Rivers and faults
- Populating the world
- Realms and provinces
- Roads and sea lanes
- Places and labels
- Exploring the world
- Finishing and sharing
- A regional map
- Further tips
Shape
Populate
Finish
Explore
More tools
Release notes