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Where did it go

Ken Dearman edited this page Oct 27, 2026 · 1 revision

Where did it go?

Version 4.0.0 moved most settings into the tool they affect, replaced the edit dialogues with the inspector, and regrouped the tools on the rail by the stage of making a map they belong to (see Map Making Tools). If you are used to version 3, the tables below tell you where each control now lives. "›" means a section of a tool's panel; "the bar" is the bar above the map.

Two general changes cover many of the rows below:

  • Editing: the Toggle Edit buttons are gone. Choose a mode on the bar (choosing one starts editing), or press Start in the panel (Start terraforming, Start painting and so on); Stop ends editing.
  • Edit dialogues: clicking an object on the map with Select, double-clicking it, or clicking its row in a list opens it in the inspector beside the map, where each change applies at once.

The rail and the files

In v3 In v4.0.0
Create New Map tool New map (first tool of Shape)
Terrain Features tool Rivers and faults
Infrastructure tool Routes and pins
Export to PNG and Export to Scene buttons on the rail Export tool (last tool of Finish): Export to PNG, and in Foundry Export to scene
Manage Maps Maps, at the rail's foot after Save map and Save map as… (see Maps)
Save Map and Save Map As... Save map and Save map as…, at the rail's foot
Reference Image tool Reference image, in the rail's occasional group (see Reference image)
3D View 3D view, in the rail's occasional group
Style Library Styles and icons, in the rail's occasional group (see Styles and icons)
Map Configuration › Appearance (Theme, Colour Theme), and the colour theme in Foundry's module settings The Appearance button in the rail's occasional group: Mode (Auto, Light, Dark) and Hue (Gold, Teal) (see Module Settings)

New map

In v3 In v4.0.0
Create New Map: Generation Engine, seed, resolution, latitude New map › Generation: Generation engine, Map seed, Size, Latitude, then Create new map
Create New Map: Textured ground (Flat) New map › Generation: Textured ground
Map Configuration › World › Area Factor New map › Generation: Area factor
Cartography › Scale bar: Scale units New map › Generation: Map unit, used by the scale bar and every distance shown
Create New Map: grid type and size Cartography › Grid: Grid pattern and Grid size
Update Map to latest engine(s) New map › Generation, at the top: Update map to latest engine(s)
Land Masks section, Edit Land Mask New map › Land masks (Guided maps) lists the masks; choose Land or Ocean on the bar to draw
Draw Land Mask (+) / Draw Ocean Mask (-) Land / Ocean on the bar
Random Shape / Random Map Random mask / Random map on the bar
A land mask's Edit Details The inspector: Select on the bar and click the mask, or click its row
Delete All Land Masks New map › Land masks: Delete all land masks
Finish Editing Stop drawing in the panel, or Select on the bar
Create Regional Map from Existing Map (or the crop button on a Guided map) Crop on the New map bar marks the area; New map › Regional map sets the New resolution and has Generate map

Terrain, Biomes, Rivers and faults

In v3 In v4.0.0
Terrain: engine settings (global, topographical detail, tectonic, coastline) Terrain › Generation, showing the settings of the map's engine
Terrain: Map Transform (zoom and nudge buttons) Terrain › Generation: Noise window
Edit Terrain brushes, Brush Size, Brush Strength, Brush Feather The Terrain bar: Raise, Lower, Smooth, Roughen, Slope up, Level, Slope down, then Size, Strength, Feather
Map Configuration › Visuals: Contour Interval, Relief Shading, Seabed Relief Terrain › Shading
Map Configuration › Visuals: Active Biome Opacity, Inactive Biome Opacity Biomes › Display
Map Configuration › Water Terrain › Water
Map Configuration › Climate (Altitude Cooling Mod, Freezing Threshold) Biomes › Climate, with Global temperature and Season
Style Library › Biome Colours and custom biomes Biomes › Edit biomes: the biome colours, Custom biomes and the Biome rule editor
Paint Biome / Erase Biome Paint / Erase on the Biomes bar, with Select biome
Map Configuration › Hydrology Rivers and faults › Hydrology
Add New River Source / Draw Custom River / Draw Fault Line Source / River / Fault on the Rivers and faults bar
A river's or fault line's edit dialogue The inspector: Select on the bar and click it, or click its row
Toggle Live Terrain Generation and Apply Changes Pause regeneration and Apply changes on the bar (Rivers and faults, and a Guided map's New map bar)

Regions, Routes and pins, Labels

In v3 In v4.0.0
Region levels Layers, in layer sets (a level is now called a layer)
The layer set and level editors The inspector: click the set's row, or a layer's Edit layer button
Add Child Level + Layer below at the end of the region lists
Move Up / Move Down for a level The layer's Parent layer in its inspector (sets keep Move up and Move down in their menu)
Region Opacity Each layer's Fill opacity, and each layer set's Opacity (which fades all its layers together)
Edit Regions Start painting in the panel, or Paint, Erase or Fill on the bar
The region editor The inspector: Select on the bar and click a region, or click its row
Points of Interest list Routes and pins › Pins
Place Point of Interest Pin on the Routes and pins bar, then Place
Select Marker Icon Select icon on the bar (for the next pin), or Icon in a pin's inspector
Pin Colour and Size on the toolbar Colour and Scale in the pin's inspector
Draw Route, Select Route, Edit Waypoints Route on the Routes and pins bar, then Draw, Select or Waypoints
Route colour, thickness, line style, outline and smoothing on the toolbar The route's inspector › Line; the bar keeps Style for the next route
A pin's, route's or label's Edit Details The inspector
Auto-generated and custom labels, in two groups One Labels list in Labels, with Show to narrow it
Font Size / Max Width (characters) Size / Line width

Cartography and styles

In v3 In v4.0.0
Adding a decoration Add decoration on the Cartography bar
Moving a decoration in edit mode Move on the Cartography bar (Select only picks it)
A decoration's edit dialogue The inspector
Quick Styles Styles: the Style picker in an object's inspector, with Save as…; listed and managed in Styles and icons
A Quick Style's edit dialogue The inspector: click the style's row in Styles and icons
Style Library › Infrastructure Pins Styles and icons › Built-in pin icons and Custom pin icons
Style Library › Export Settings / Import Settings Styles and icons › Share with another map
Mass Edit Visual Properties (the Select toggle and Mass Edit) Select items for mass edit in a list's title (pins, routes, labels), or Edit several regions… in a layer's menu, then Mass edit (n) (see [[Mass edit

See also: Map Making Tools for how the rail, panel, bar and inspector work.

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