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Builds and synergies

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Current Build panel: stats, collected augments and family thresholds

Each card acquisition, including duplicates and epics, adds one family stack. Tiers unlock at 3 / 6 / 9 and different families can coexist. Higher tiers keep lower effects, replacing a stated multiplier, threshold or interval rather than adding both values. Cards below their own cap remain available after nine family stacks.

Stage one offers Barrage, Might, Precision and Storm; other families unlock in stage two. Guided offers favor invested families and retain foundational offense; an epic promotion may replace a family slot.

Starfall Blast / 殉星自爆

Cards: Overload Sigil, Ember Fuse, Starfall Pact, Supernova Heart.

Stacks Effect
3 Ordinary kills explode, including source maximum-HP damage; +40% total explosion damage, radius 160.
6 Explosion kills can chain; automatic sacrifice every 4s.
9 +100% explosion damage, radius 190; sacrifice every 3s with an extra 45% maximum-HP component.

Prayer Barrage / 祷言弹幕

Cards: Swift Chant, Forked Prayer, Causal Pierce, Heavenly Barrage.

Stacks Effect
3 Firing interval reduced another 12%; secondaries deal 80% primary damage.
6 Every fourth volley adds a full volley; secondaries deal 100%.
9 Firing interval reduced 25%, +1 projectile, full extra volley every third volley.

Unfallen Bastion / 不落壁垒

Cards: Refill Ritual, Nightwatch Pact, Thorn Covenant, Bloodforged Vessel, Undying Citadel.

Stacks Effect
3 Regenerate 10 shield every 3s up to 60% maximum HP.
6 Double thorns; each hit reflects 25% player maximum HP to all enemies.
9 Regenerate 20 shield every 3s up to 100% maximum HP; arena reflection rises to 50% maximum HP.

Final Judgment / 终焉裁决

Cards: Defense Verdict, Gaze of Weakness, Final Echo, Final Edict.

Stacks Effect
3 +20% damage against Preparing or Attacking enemies.
6 Execute enemies, including bosses, below 8% HP; +50% damage against charging bosses.
9 Execution threshold rises to 15%; double damage against charging bosses.

Titan Might / 泰坦重击

Cards: Might Sigil, Titan Will, Siegebreaker, Titan Heart.

Stacks Effect
3 Multiply base attack damage by 1.2.
6 Heavy strike every fourth volley: +30% damage to the entire volley, stacking with the card.
9 Heavy strike every third volley: +80% damage to the entire volley.

Crimson Hunger / 猩红渴望

Cards: Bloodthirst Sigil, Unending Spring, Crimson Grace, Overflow Ward, Crimson Siphon, Crimson Grail.

Stacks Effect
3 +4.25 percentage points of effective lifesteal.
6 Convert 50% combat overhealing into shield, capped at 40% maximum HP.
9 +8.5 percentage points of effective lifesteal, double regeneration; convert all combat overhealing, capped at 80% maximum HP.

Fated Critical / 命定暴击

Cards: Fated Edge, Lethal Prayer, Weakness Anatomy, Eye of Fate.

Stacks Effect
3 +10 percentage points of critical chance.
6 +0.25 critical multiplier.
9 Another +0.5 critical multiplier; every third volley is guaranteed critical.

Storm Resonance / 雷霆共振

Cards: Arc Lightning, Resonant Arc, Storm Ritual, Tempest Core.

Stacks Effect
3 Basic hits jump to one additional target; splash radius +20.
6 Another two chain targets; automatic storm every 4s.
9 Storm every 3s; double storm and chain damage.

Eternal Winter / 永冬结界

Cards: Frost Sigil, Shatter Hex, Winter Pulse, Absolute Zero.

Stacks Effect
3 +10 percentage points of on-hit slow; duration 3s.
6 Every four basic hits on one enemy freeze it for 0.6s; bosses receive one quarter duration.
9 Freeze every three hits for 1s; +30% damage against slowed enemies.

Royal Dominion / 王权禁锢

Cards: Dread Sigil, Suppression Edict, Silent Dominion, Chronocrown.

Stacks Effect
3 Stun and Sanctuary duration +30%; +20% damage against controlled or charging enemies.
6 Sanctuary every 6s, cleansing poison, wounds and attack-speed penalties, clearing hostile shots and disabling taunt; bosses receive full duration.
9 Stun and Sanctuary duration +60%; controlled kills grant 8 shield; +50% boss interruption damage.

Giant Slayer / 巨人杀手

Cards: Giant Slayer, Mountain Breaker, Godhunter Oath, Godfall.

Stacks Effect
3 Giant Slayer primary maximum-HP damage +25%.
6 +50% basic damage against enemies with at least five times player maximum HP.
9 Double Giant Slayer maximum-HP component; combined with erosion, capped at 5%.

Percentage Erosion / 百分比侵蚀

Cards: Life Rend, Decay Mark, Entropy Pulse, Event Horizon.

Stacks Effect
3 Percentage damage from erosion cards +25%.
6 Arena erosion pulse interval falls from 4s to 3s.
9 Double erosion percentage damage; pulse interval 2s.

Build enough damage, firing speed, projectiles or area coverage before relying on recovery. Lifesteal comes only from actual basic enemy HP damage, not explosions, counters or chests. These are current rules, not a claim of completed balance.

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