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Each card acquisition, including duplicates and epics, adds one family stack. Tiers unlock at 3 / 6 / 9 and different families can coexist. Higher tiers keep lower effects, replacing a stated multiplier, threshold or interval rather than adding both values. Cards below their own cap remain available after nine family stacks.
Stage one offers Barrage, Might, Precision and Storm; other families unlock in stage two. Guided offers favor invested families and retain foundational offense; an epic promotion may replace a family slot.
Cards: Overload Sigil, Ember Fuse, Starfall Pact, Supernova Heart.
| Stacks | Effect |
|---|---|
| 3 | Ordinary kills explode, including source maximum-HP damage; +40% total explosion damage, radius 160. |
| 6 | Explosion kills can chain; automatic sacrifice every 4s. |
| 9 | +100% explosion damage, radius 190; sacrifice every 3s with an extra 45% maximum-HP component. |
Cards: Swift Chant, Forked Prayer, Causal Pierce, Heavenly Barrage.
| Stacks | Effect |
|---|---|
| 3 | Firing interval reduced another 12%; secondaries deal 80% primary damage. |
| 6 | Every fourth volley adds a full volley; secondaries deal 100%. |
| 9 | Firing interval reduced 25%, +1 projectile, full extra volley every third volley. |
Cards: Refill Ritual, Nightwatch Pact, Thorn Covenant, Bloodforged Vessel, Undying Citadel.
| Stacks | Effect |
|---|---|
| 3 | Regenerate 10 shield every 3s up to 60% maximum HP. |
| 6 | Double thorns; each hit reflects 25% player maximum HP to all enemies. |
| 9 | Regenerate 20 shield every 3s up to 100% maximum HP; arena reflection rises to 50% maximum HP. |
Cards: Defense Verdict, Gaze of Weakness, Final Echo, Final Edict.
| Stacks | Effect |
|---|---|
| 3 | +20% damage against Preparing or Attacking enemies. |
| 6 | Execute enemies, including bosses, below 8% HP; +50% damage against charging bosses. |
| 9 | Execution threshold rises to 15%; double damage against charging bosses. |
Cards: Might Sigil, Titan Will, Siegebreaker, Titan Heart.
| Stacks | Effect |
|---|---|
| 3 | Multiply base attack damage by 1.2. |
| 6 | Heavy strike every fourth volley: +30% damage to the entire volley, stacking with the card. |
| 9 | Heavy strike every third volley: +80% damage to the entire volley. |
Cards: Bloodthirst Sigil, Unending Spring, Crimson Grace, Overflow Ward, Crimson Siphon, Crimson Grail.
| Stacks | Effect |
|---|---|
| 3 | +4.25 percentage points of effective lifesteal. |
| 6 | Convert 50% combat overhealing into shield, capped at 40% maximum HP. |
| 9 | +8.5 percentage points of effective lifesteal, double regeneration; convert all combat overhealing, capped at 80% maximum HP. |
Cards: Fated Edge, Lethal Prayer, Weakness Anatomy, Eye of Fate.
| Stacks | Effect |
|---|---|
| 3 | +10 percentage points of critical chance. |
| 6 | +0.25 critical multiplier. |
| 9 | Another +0.5 critical multiplier; every third volley is guaranteed critical. |
Cards: Arc Lightning, Resonant Arc, Storm Ritual, Tempest Core.
| Stacks | Effect |
|---|---|
| 3 | Basic hits jump to one additional target; splash radius +20. |
| 6 | Another two chain targets; automatic storm every 4s. |
| 9 | Storm every 3s; double storm and chain damage. |
Cards: Frost Sigil, Shatter Hex, Winter Pulse, Absolute Zero.
| Stacks | Effect |
|---|---|
| 3 | +10 percentage points of on-hit slow; duration 3s. |
| 6 | Every four basic hits on one enemy freeze it for 0.6s; bosses receive one quarter duration. |
| 9 | Freeze every three hits for 1s; +30% damage against slowed enemies. |
Cards: Dread Sigil, Suppression Edict, Silent Dominion, Chronocrown.
| Stacks | Effect |
|---|---|
| 3 | Stun and Sanctuary duration +30%; +20% damage against controlled or charging enemies. |
| 6 | Sanctuary every 6s, cleansing poison, wounds and attack-speed penalties, clearing hostile shots and disabling taunt; bosses receive full duration. |
| 9 | Stun and Sanctuary duration +60%; controlled kills grant 8 shield; +50% boss interruption damage. |
Cards: Giant Slayer, Mountain Breaker, Godhunter Oath, Godfall.
| Stacks | Effect |
|---|---|
| 3 | Giant Slayer primary maximum-HP damage +25%. |
| 6 | +50% basic damage against enemies with at least five times player maximum HP. |
| 9 | Double Giant Slayer maximum-HP component; combined with erosion, capped at 5%. |
Cards: Life Rend, Decay Mark, Entropy Pulse, Event Horizon.
| Stacks | Effect |
|---|---|
| 3 | Percentage damage from erosion cards +25%. |
| 6 | Arena erosion pulse interval falls from 4s to 3s. |
| 9 | Double erosion percentage damage; pulse interval 2s. |
Build enough damage, firing speed, projectiles or area coverage before relying on recovery. Lifesteal comes only from actual basic enemy HP damage, not explosions, counters or chests. These are current rules, not a claim of completed balance.