Skip to content
KnowSky404 edited this page Oct 22, 2026 · 10 revisions

Cards and training

English · 简体中文

Home · Cards · Builds · Enemies · Stages · Mechanics · Development · Changelog · Gallery · Brand · Validation

Earlier Chinese card offer; the game now supports either language

51 augments across 12 families: 39 common/rare and 12 epics. Epics are once per run. Every acquisition grants one family stack, even an epic with several effects. Caps are per card ID; composite epic effects do not consume ordinary card stacks. Previews use starting four-lane stats, before wounds; the game shows changes for the current build. Unlimited cards still obey combat caps.

Starfall Blast / 殉星自爆

Card / in-game name / ID Rarity Run stack cap Available from
Overload Sigil / 过载刻印 / overload common Unlimited Stage 2
Ember Fuse / 余烬引信 / fuse rare 4 Stage 2
Starfall Pact / 殉星契约 / bloodpact rare 3 Stage 2
Supernova Heart / 超新星之心 / nova-heart epic 1 Stage 2

Overload Sigil

  • Effect: Increase spell output; briefly suspend common sense. Base damage increases as shown below.
  • Starting preview: Damage 12 → 16

Ember Fuse

  • Effect: Kills explode for 16 damage plus 3% of the source monster's maximum HP per stack. Chains unlock at blast tier 6.
  • Starting preview: Kill explosion 0 → 16 · Source maximum HP +3% / stacks

Starfall Pact

  • Effect: With enemies present, sacrifice 3 HP every 5s, nonlethally. Explode at a target using base damage, player maximum HP and 2% target maximum HP per stack.
  • Starting preview: Sacrifice base damage 0 → 20 · Player HP bonus + Target maximum HP 2% / stacks

Supernova Heart

  • Effect: +8 base damage, +2 explosion stacks and +1 sacrifice stack. Once per run.
  • Starting preview: Base damage +8 · Explosion +2 stacks · Sacrifice +1 stacks

Prayer Barrage / 祷言弹幕

Card / in-game name / ID Rarity Run stack cap Available from
Swift Chant / 急速咏唱 / haste common 6 Stage 1
Forked Prayer / 分岔祷言 / multishot rare 4 Stage 1
Causal Pierce / 因果贯穿 / piercing rare 3 Stage 1
Heavenly Barrage / 万千祷言 / heavenly-barrage epic 1 Stage 1

Swift Chant

  • Effect: Skip the incantation, including its punctuation. Reduce the firing interval as shown below.
  • Starting preview: Interval 0.34s → 0.30s

Forked Prayer

  • Effect: Add one homing secondary shot at 60% primary damage; prefer other targets.
  • Starting preview: Projectiles 1 → 2 shots

Causal Pierce

  • Effect: A hit is not the end of the story. Add one extra penetration.
  • Starting preview: Extra penetration 0 → 1 targets

Heavenly Barrage

  • Effect: +2 projectiles and +1 penetration. Final projectile count remains capped at six. Once per run.
  • Starting preview: Projectiles +2 shots · Extra penetration +1

Unfallen Bastion / 不落壁垒

Card / in-game name / ID Rarity Run stack cap Available from
Refill Ritual / 续杯仪式 / vitality common Unlimited Stage 2
Nightwatch Pact / 守夜契约 / ward common Unlimited Stage 2
Thorn Covenant / 荆棘圣约 / thorns rare 4 Stage 2
Bloodforged Vessel / 血铸容器 / reservoir rare 3 Stage 2
Undying Citadel / 不灭圣城 / aegis-core epic 1 Stage 2

Refill Ritual

  • Effect: Increase maximum health by 20 and heal 30 before wound penalties.
  • Starting preview: Maximum HP 100 → 120 · Heal 30

Nightwatch Pact

  • Effect: Immediately gain 24 shield before wound penalties. Shield absorbs damage first.
  • Starting preview: Shield 0 → 24

Thorn Covenant

  • Effect: Each effective hit received retaliates against every enemy for 18 damage per stack. Shield hits also trigger it.
  • Starting preview: Hit retaliation 0 → 18

Bloodforged Vessel

  • Effect: +5 percentage points of overheal conversion and +10% maximum-HP storage. Can activate conversion by itself.
  • Starting preview: Overheal conversion +5% · Conversion capacity +10% Maximum HP

Undying Citadel

  • Effect: +60 maximum HP, heal 80, gain 60 shield and +1 thorns stack. Recovery follows wounds. Once per run.
  • Starting preview: Maximum HP +60 · Heal 80 · Shield +60 · Thorns +1

Final Judgment / 终焉裁决

Card / in-game name / ID Rarity Run stack cap Available from
Defense Verdict / 防线裁决 / execution common 3 Stage 2
Gaze of Weakness / 破绽凝视 / focus common 3 Stage 2
Final Echo / 终焉回响 / harvest common 3 Stage 2
Final Edict / 终焉敕令 / final-verdict epic 1 Stage 2

Defense Verdict

  • Effect: +20% damage per stack against enemies in the Attacking state; no bonus during approach or preparation.
  • Starting preview: Attacking-state damage bonus 0% → 20%

Gaze of Weakness

  • Effect: +20% boss damage per stack. Focus fire during the gold charge telegraph.
  • Starting preview: Boss bonus +0% → +20%

Final Echo

  • Effect: Each kill heals 2 HP per stack, capped at maximum health. Chain kills count.
  • Starting preview: Kill healing 0 → 2

Final Edict

  • Effect: +40% boss damage, +40% damage against Attacking enemies and +4 HP per kill. Once per run.
  • Starting preview: Boss bonus +40% · Attacking-state damage bonus +40% · Kill healing +4

Titan Might / 泰坦重击

Card / in-game name / ID Rarity Run stack cap Available from
Might Sigil / 巨力刻印 / force common Unlimited Stage 1
Titan Will / 泰坦意志 / momentum common 6 Stage 1
Siegebreaker / 破城重锤 / crush common 3 Stage 1
Titan Heart / 泰坦神躯 / titan-heart epic 1 Stage 1

Might Sigil

  • Effect: +5 base damage. Heavy strikes and critical hits amplify it.
  • Starting preview: Base damage 12 → 17

Titan Will

  • Effect: +12 percentage points of attack power, multiplied with flat damage bonuses.
  • Starting preview: Attack power 0% → 12%

Siegebreaker

  • Effect: Every fifth volley is a heavy strike, with +25% damage per stack. Synergy can shorten the cycle.
  • Starting preview: Heavy-strike bonus 0% → 25%

Titan Heart

  • Effect: +18 base damage and +30 percentage points of attack power. Once per run.
  • Starting preview: Base damage +18 · Attack power +30 percentage points

Crimson Hunger / 猩红渴望

Card / in-game name / ID Rarity Run stack cap Available from
Bloodthirst Sigil / 渴血刻印 / leech common 6 Stage 2
Unending Spring / 不息血泉 / renewal common Unlimited Stage 2
Crimson Grace / 赤色恩赐 / recovery common 4 Stage 2
Overflow Ward / 余血屏障 / overflow common 3 Stage 2
Crimson Siphon / 赤盾汲取 / shield-leech common 3 Stage 2
Crimson Grail / 猩红圣杯 / crimson-grail epic 1 Stage 2

Bloodthirst Sigil

  • Effect: Basic attacks heal from actual enemy HP removed: 4% base, 3.4% effective per stack. Chests grant no lifesteal.
  • Starting preview: Basic lifesteal 0% → 3.4%

Unending Spring

  • Effect: Regenerate 1.2 HP/s in combat; stop during pause and reward selection.
  • Starting preview: HP/s 0 → 1.2

Crimson Grace

  • Effect: +15 percentage points to healing from lifesteal, kills and regeneration.
  • Starting preview: Combat healing bonus 0% → 15%

Overflow Ward

  • Effect: Convert 10% of combat overhealing into shield, with a base storage cap of 20% player maximum HP.
  • Starting preview: Overheal conversion 0% → 10%

Crimson Siphon

  • Effect: While shielded, gain 2 percentage points of base lifesteal (1.7 effective). Ends when shield is exhausted.
  • Starting preview: Shielded bonus lifesteal 0% → 1.7%

Crimson Grail

  • Effect: +10.2% effective lifesteal, +3 HP/s regeneration and +25% healing bonus. Once per run.
  • Starting preview: Effective lifesteal +10.2% · HP/s +3 · Healing bonus +25%

Fated Critical / 命定暴击

Card / in-game name / ID Rarity Run stack cap Available from
Fated Edge / 命定锋芒 / keen common 6 Stage 1
Lethal Prayer / 致命祷词 / lethal common 6 Stage 1
Weakness Anatomy / 弱点解剖 / expose common 4 Stage 1
Eye of Fate / 命运之眼 / fate-eye epic 1 Stage 1

Fated Edge

  • Effect: +8 percentage points of critical chance per basic projectile. Base critical multiplier is 1.5.
  • Starting preview: Base critical chance 0% → 8%

Lethal Prayer

  • Effect: +0.25 critical damage multiplier; combines with critical chance and guaranteed-critical synergies.
  • Starting preview: Critical multiplier 1.5× → 1.75×

Weakness Anatomy

  • Effect: +12% damage per stack against enemies below half health.
  • Starting preview: Below-half bonus 0% → 12%

Eye of Fate

  • Effect: +20 percentage points of critical chance and +0.75 critical multiplier. Once per run.
  • Starting preview: Critical chance +20 percentage points · Critical multiplier +0.75

Storm Resonance / 雷霆共振

Card / in-game name / ID Rarity Run stack cap Available from
Arc Lightning / 跃迁闪电 / chain rare 4 Stage 1
Resonant Arc / 共振电弧 / splash common 4 Stage 1
Storm Ritual / 雷暴仪式 / stormcall common 4 Stage 1
Tempest Core / 万雷归一 / tempest-core epic 1 Stage 1

Arc Lightning

  • Effect: Basic hits jump to one additional nearby enemy for 30% basic damage, without revisiting targets.
  • Starting preview: Lightning jumps 0 → 1

Resonant Arc

  • Effect: Basic hits splash nearby enemies for 15% basic damage per stack, excluding the primary victim.
  • Starting preview: Splash stacks 0 → 1

Storm Ritual

  • Effect: Every 6s, strike an enemy area for attack damage × (1 + 0.5 × stacks).
  • Starting preview: Storm stacks 0 → 1

Tempest Core

  • Effect: +2 lightning jumps, +2 splash stacks and +2 storm stacks. Once per run.
  • Starting preview: Lightning jumps +2 · Splash +2 stacks · Storm +2 stacks

Eternal Winter / 永冬结界

Card / in-game name / ID Rarity Run stack cap Available from
Frost Sigil / 寒霜刻印 / chill common 4 Stage 2
Shatter Hex / 碎冰咒 / frostbite common 4 Stage 2
Winter Pulse / 永冬脉冲 / icefield common 4 Stage 2
Absolute Zero / 绝对零域 / absolute-zero epic 1 Stage 2

Frost Sigil

  • Effect: Basic hits slow for 2s by 10% per stack, affecting movement, preparation and attack timing.
  • Starting preview: On-hit slow 0% → 10%

Shatter Hex

  • Effect: +12% damage per stack against slowed enemies.
  • Starting preview: Slowed-target bonus 0% → 12%

Winter Pulse

  • Effect: Every 6s, slow all enemies for 2s: 20% base plus 5% per stack. Synergy extends duration.
  • Starting preview: Winter stacks 0 → 1

Absolute Zero

  • Effect: +20% on-hit slow, +35% damage against slowed enemies and +2 winter pulse stacks. Boss slow resistance remains. Once per run.
  • Starting preview: On-hit slow +20% · Slowed-target bonus +35% · Winter +2 stacks

Royal Dominion / 王权禁锢

Card / in-game name / ID Rarity Run stack cap Available from
Dread Sigil / 震慑刻印 / impact common 4 Stage 2
Suppression Edict / 破阵敕令 / suppression common 4 Stage 2
Silent Dominion / 静默王权 / edict rare 4 Stage 2
Chronocrown / 时序王冠 / chronocrown epic 1 Stage 2

Dread Sigil

  • Effect: Every fourth primary hit on the same enemy stuns for 0.15s per stack; bosses receive one quarter duration.
  • Starting preview: On-hit stun 0s → 0.15s

Suppression Edict

  • Effect: +12% damage per stack against stunned or charging enemies.
  • Starting preview: Control bonus 0% → 12%

Silent Dominion

  • Effect: Every 8s of hostile time, trigger Sanctuary to cleanse poison, wounds and attack-speed penalties. First stack freezes hostile time for 0.75s, disabling taunt and freezing fusion/skills while the player attacks.
  • Starting preview: Sanctuary enhancement stacks 0 → 1

Chronocrown

  • Effect: +2 Sanctuary enhancement stacks, +35% control damage and +0.3s hit stun. Alone, grants a 1s Sanctuary; adds 0.5s to an existing one before Dominion scaling. Once per run.
  • Starting preview: Sanctuary +2 stacks · Control bonus +35% · On-hit stun +0.3s

Giant Slayer / 巨人杀手

Card / in-game name / ID Rarity Run stack cap Available from
Giant Slayer / 巨人杀手 / giant-slayer common 4 Stage 2
Mountain Breaker / 撼岳之力 / titan-breaker common 4 Stage 2
Godhunter Oath / 猎神誓约 / colossus-hunt common 4 Stage 2
Godfall / 诸神黄昏 / godfall epic 1 Stage 2

Giant Slayer

  • Effect: Primary direct hits add 0.25% of the victim's maximum HP as damage.
  • Starting preview: Primary maximum-HP damage 0% → 0.25%

Mountain Breaker

  • Effect: Basic damage bonus: 4% × log₂(1 + enemy maximum HP / player maximum HP).
  • Starting preview: Size damage coefficient 0% → 4%

Godhunter Oath

  • Effect: +15% basic damage per stack against enemies with at least five times the player's maximum HP.
  • Starting preview: Giant basic damage bonus 0% → 15%

Godfall

  • Effect: +0.75% primary maximum-HP damage, +8% size coefficient and +20% giant-target damage. Once per run.
  • Starting preview: Primary maximum HP +0.75% · Size coefficient +8% · Giant bonus +20%

Percentage Erosion / 百分比侵蚀

Card / in-game name / ID Rarity Run stack cap Available from
Life Rend / 生命撕裂 / life-rend common 4 Stage 2
Decay Mark / 衰亡刻痕 / decay common 4 Stage 2
Entropy Pulse / 熵蚀脉冲 / entropy common 4 Stage 2
Event Horizon / 终末视界 / event-horizon epic 1 Stage 2

Life Rend

  • Effect: Primary direct hits add 0.2% victim maximum HP damage. Combined with Giant Slayer, capped at 5%.
  • Starting preview: Primary maximum-HP erosion 0% → 0.2%

Decay Mark

  • Effect: Primary direct hits add 1% victim current HP damage, capped at 10% after synergy.
  • Starting preview: Primary current-HP damage 0% → 1%

Entropy Pulse

  • Effect: Every 4s, deal 0.5% of each enemy's maximum HP per stack across the arena; synergy shortens the interval, capped at 5% per pulse.
  • Starting preview: Arena maximum-HP erosion 0% → 0.5%

Event Horizon

  • Effect: +0.6% primary maximum-HP damage, +2% current-HP damage and +1% arena pulse. Once per run.
  • Starting preview: Primary maximum HP +0.6% · Current HP +2% · Pulse +1%

Boss and score training

Every 5,000 cumulative points automatically grants an eligible training, without pausing, spending points or choosing; crossing several milestones awards them in order. Stage one excludes lifesteal. Boss offers contain two different trainings and one augment: choose one. Trainings add no family stacks, persist for the run, and do not appear in chests or supplies. Maximum-HP training does not heal.

Training / in-game name / ID Starting change Effect
Base damage / 基础伤害 / training-damage Base damage 12 → 18 Adjust run base stats; no family stack
Maximum HP / 生命上限 / training-health Maximum HP 100 → 130 Adjust run base stats; no family stack
Attack power / 攻击加成 / training-power Attack power 0% → 10% Adjust run base stats; no family stack
Critical chance / 暴击率 / training-critical Critical chance 0% → 4% Adjust run base stats; no family stack
Critical multiplier / 暴击倍率 / training-critical-power Critical multiplier 1.5 → 1.7 Adjust run base stats; no family stack
Basic lifesteal / 普攻吸血 / training-leech Basic lifesteal 0% → 1.7% Adjust run base stats; no family stack
HP/s / 每秒回复 / training-renewal HP/s 0 → 0.75 Adjust run base stats; no family stack
Firing interval / 攻击间隔 / training-haste Firing interval 0.340s → 0.320s Base firing interval ×0.94, minimum 0.08s; no family stack

Clone this wiki locally