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Configuration
All settings are in config/expandedfoodsystem.properties. The file is created on the first start and explains every option right above it. Changes need a restart of the game or server. Delete a line, or the whole file, to get the default back.
On a server, the server file counts. Players do not need to change anything on their side; the guide book, tooltips and the cookbooks follow the server values.
Only used when the Season System mod is installed.
Lets Season System control when the crops of this mod can grow.
Default: true (true or false)
Writes the crop profiles of this mod into the Season System config on startup if they are missing. Existing profiles are never overwritten, so your own changes are kept.
Default: true (true or false)
Enables the seasonal cooking pot recipes (spring salad, summer tomato soup, autumn stew, winter tea). They can only be cooked in their season.
Default: true (true or false)
Thirst system with its own bar above the hunger bar.
Turns the whole thirst system on or off. When off, drinks still work as food but give no hydration.
Default: true (true or false)
Hydration of a fully quenched player. All other hydration values use this scale.
Default: 100 | Range: 1 to 1000
Hydration a player starts with the first time.
Default: 100 | Range: 0 to 100
How often hydration goes down, in ticks (20 ticks = 1 second, 1200 = 1 minute).
Default: 1200 | Range: 20 to 24000
How much hydration is lost each interval. 0 disables thirst loss.
Default: 1 | Range: 0 to 100
A fully hydrated player gets hungry a little slower.
Default: true (true or false)
A thirsty player gets hungry faster (see the two thresholds below).
Default: true (true or false)
At or below this value the player is thirsty: the bar blinks and hunger drains a bit faster.
Default: 30 | Range: 0 to 100
At or below this value the player is dehydrated: hunger drains much faster.
Default: 10 | Range: 0 to 100
Seasons change thirst: faster loss in summer, bonus for warm drinks in winter. Needs Season System.
Default: true (true or false)
Thirst loss multiplier in summer. 1.5 means 50% faster.
Default: 1.5 | Range: 1.0 to 10.0
Extra hydration from warm drinks (teas, soups, coffee) in winter.
Default: 10 | Range: 0 to 100
Eating the same food over and over gives less nutrition, a varied diet gives a bonus.
Turns the diet system on or off.
Default: true (true or false)
How many of the last eaten foods are remembered.
Default: 8 | Range: 1 to 32
The penalty starts when a food is eaten this many times within the remembered foods.
Default: 3 | Range: 1 to 9
Nutrition lost for each repeat from the threshold on. 0.25 means -25% per repeat.
Default: 0.25 | Range: 0.0 to 1.0
Lowest nutrition multiplier a repeated food can drop to. 0.25 means at least 25% nutrition.
Default: 0.25 | Range: 0.0 to 1.0
Gives extra saturation when the remembered foods are varied.
Default: true (true or false)
How many different foods the remembered foods must contain for the bonus.
Default: 5 | Range: 1 to 9
Saturation multiplier of the variety bonus. 1.25 means +25% saturation.
Default: 1.25 | Range: 1.0 to 3.0
Drinking water, canteens, rain collectors and sinks.
Untreated water (vanilla water bottles, drinking from rivers) can make players sick.
Default: true (true or false)
Chance to get sick from untreated water. 0.3 means 30%.
Default: 0.3 | Range: 0.0 to 1.0
Lets players drink from water blocks by sneaking and right-clicking with an empty hand.
Default: true (true or false)
Hydration per sip when drinking by hand (from water blocks and from sinks).
Default: 5 | Range: 0 to 100
Hydration of a purified water bottle.
Default: 35 | Range: 0 to 100
How many sips a full canteen holds.
Default: 5 | Range: 1 to 64
Hydration per canteen sip.
Default: 20 | Range: 0 to 100
How fast rain collectors fill up while it rains. 1.0 is normal speed, 0.5 half speed, 0 never.
Default: 1.0 | Range: 0.0 to 1.0
Sinks automatically draw water from rain collectors that touch them.
Default: true (true or false)
Time multipliers: 1.0 is normal, 0.5 twice as fast, 2.0 twice as slow.
Ticks a herb in the herb planter needs for one growth stage (20 ticks = 1 second).
Default: 2400 | Range: 20 to 72000
Baking time multiplier of the oven.
Default: 1.0 | Range: 0.05 to 20.0
Fermentation time multiplier of the fermentation barrel.
Default: 1.0 | Range: 0.01 to 20.0
Grilling time multiplier of the grill.
Default: 1.0 | Range: 0.05 to 20.0
Blending time multiplier of the blender.
Default: 1.0 | Range: 0.05 to 20.0
Time multiplier for chilling desserts (ice cream, tiramisu) in the fridge.
Default: 1.0 | Range: 0.01 to 20.0
Sneak and right-click the top of a block with a dish to put it down, right-click it to eat it. All foods of this mod can be placed. The surface needs a full, solid top (no slabs, stairs, fences), snow, ice and leaves are excluded (block tag expandedfoodsystem:food_placement_denied).
Turns placing food on blocks on or off.
Default: true (true or false)
More items that can be placed, e.g. foods of other mods. Comma separated item ids or #item_tags. Example: minecraft:cake, farmersdelight:hamburger, #c:foods
Default: (empty)
More blocks food can be placed on even without a full solid top, e.g. tables of other mods. Comma separated block ids or #block_tags. Example: minecraft:oak_slab, #minecraft:wooden_slabs
Default: (empty)
Special dishes give short potion effects (speed, regeneration, ...). When off they are normal food.
Default: true (true or false)
Gives every player the Expanded Foodsystem guide book once, on their first join.
Default: true (true or false)
Expanded Foodsystem wiki · written for version 2.0.0 · values are the defaults and can be changed by the server owner
Playing
Stations
- Overview
- Cutting Board
- Mortar
- Drying Rack
- Frying Pan
- Cooking Pot
- Oven
- Fermentation Barrel
- Grill
- Blender
- Fridge
- Herb Planter
- Kitchen Furniture
Reference