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Configuration

MKI edited this page Sep 30, 2026 · 1 revision

Configuration

All settings are in config/expandedfoodsystem.properties. The file is created on the first start and explains every option right above it. Changes need a restart of the game or server. Delete a line, or the whole file, to get the default back.

On a server, the server file counts. Players do not need to change anything on their side; the guide book, tooltips and the cookbooks follow the server values.

Season System integration

Only used when the Season System mod is installed.

season_system_integration

Lets Season System control when the crops of this mod can grow.

Default: true (true or false)

season_system_auto_export_crop_profiles

Writes the crop profiles of this mod into the Season System config on startup if they are missing. Existing profiles are never overwritten, so your own changes are kept.

Default: true (true or false)

season_system_seasonal_recipes

Enables the seasonal cooking pot recipes (spring salad, summer tomato soup, autumn stew, winter tea). They can only be cooked in their season.

Default: true (true or false)

Hydration

Thirst system with its own bar above the hunger bar.

hydration_system_enabled

Turns the whole thirst system on or off. When off, drinks still work as food but give no hydration.

Default: true (true or false)

hydration_max

Hydration of a fully quenched player. All other hydration values use this scale.

Default: 100 | Range: 1 to 1000

hydration_start_value

Hydration a player starts with the first time.

Default: 100 | Range: 0 to 100

hydration_loss_interval_ticks

How often hydration goes down, in ticks (20 ticks = 1 second, 1200 = 1 minute).

Default: 1200 | Range: 20 to 24000

hydration_loss_amount

How much hydration is lost each interval. 0 disables thirst loss.

Default: 1 | Range: 0 to 100

hydration_positive_effects_enabled

A fully hydrated player gets hungry a little slower.

Default: true (true or false)

hydration_negative_effects_enabled

A thirsty player gets hungry faster (see the two thresholds below).

Default: true (true or false)

hydration_low_threshold

At or below this value the player is thirsty: the bar blinks and hunger drains a bit faster.

Default: 30 | Range: 0 to 100

hydration_critical_threshold

At or below this value the player is dehydrated: hunger drains much faster.

Default: 10 | Range: 0 to 100

hydration_season_system_effects

Seasons change thirst: faster loss in summer, bonus for warm drinks in winter. Needs Season System.

Default: true (true or false)

hydration_summer_loss_multiplier

Thirst loss multiplier in summer. 1.5 means 50% faster.

Default: 1.5 | Range: 1.0 to 10.0

hydration_winter_warm_drink_bonus

Extra hydration from warm drinks (teas, soups, coffee) in winter.

Default: 10 | Range: 0 to 100

Diet

Eating the same food over and over gives less nutrition, a varied diet gives a bonus.

diet_system_enabled

Turns the diet system on or off.

Default: true (true or false)

diet_history_size

How many of the last eaten foods are remembered.

Default: 8 | Range: 1 to 32

diet_repeat_threshold

The penalty starts when a food is eaten this many times within the remembered foods.

Default: 3 | Range: 1 to 9

diet_penalty_per_repeat

Nutrition lost for each repeat from the threshold on. 0.25 means -25% per repeat.

Default: 0.25 | Range: 0.0 to 1.0

diet_min_multiplier

Lowest nutrition multiplier a repeated food can drop to. 0.25 means at least 25% nutrition.

Default: 0.25 | Range: 0.0 to 1.0

diet_variety_bonus_enabled

Gives extra saturation when the remembered foods are varied.

Default: true (true or false)

diet_variety_bonus_threshold

How many different foods the remembered foods must contain for the bonus.

Default: 5 | Range: 1 to 9

diet_variety_bonus_saturation_multiplier

Saturation multiplier of the variety bonus. 1.25 means +25% saturation.

Default: 1.25 | Range: 1.0 to 3.0

Water

Drinking water, canteens, rain collectors and sinks.

dirty_water_effects_enabled

Untreated water (vanilla water bottles, drinking from rivers) can make players sick.

Default: true (true or false)

dirty_water_sickness_chance

Chance to get sick from untreated water. 0.3 means 30%.

Default: 0.3 | Range: 0.0 to 1.0

hand_drinking_enabled

Lets players drink from water blocks by sneaking and right-clicking with an empty hand.

Default: true (true or false)

hand_drinking_hydration

Hydration per sip when drinking by hand (from water blocks and from sinks).

Default: 5 | Range: 0 to 100

purified_water_hydration

Hydration of a purified water bottle.

Default: 35 | Range: 0 to 100

canteen_capacity

How many sips a full canteen holds.

Default: 5 | Range: 1 to 64

canteen_sip_hydration

Hydration per canteen sip.

Default: 20 | Range: 0 to 100

rain_collector_fill_chance

How fast rain collectors fill up while it rains. 1.0 is normal speed, 0.5 half speed, 0 never.

Default: 1.0 | Range: 0.0 to 1.0

sink_draws_from_rain_collectors

Sinks automatically draw water from rain collectors that touch them.

Default: true (true or false)

Kitchen stations

Time multipliers: 1.0 is normal, 0.5 twice as fast, 2.0 twice as slow.

herb_planter_grow_time_ticks

Ticks a herb in the herb planter needs for one growth stage (20 ticks = 1 second).

Default: 2400 | Range: 20 to 72000

oven_bake_time_multiplier

Baking time multiplier of the oven.

Default: 1.0 | Range: 0.05 to 20.0

fermentation_time_multiplier

Fermentation time multiplier of the fermentation barrel.

Default: 1.0 | Range: 0.01 to 20.0

grill_time_multiplier

Grilling time multiplier of the grill.

Default: 1.0 | Range: 0.05 to 20.0

blender_time_multiplier

Blending time multiplier of the blender.

Default: 1.0 | Range: 0.05 to 20.0

fridge_chill_time_multiplier

Time multiplier for chilling desserts (ice cream, tiramisu) in the fridge.

Default: 1.0 | Range: 0.01 to 20.0

Placing food

Sneak and right-click the top of a block with a dish to put it down, right-click it to eat it. All foods of this mod can be placed. The surface needs a full, solid top (no slabs, stairs, fences), snow, ice and leaves are excluded (block tag expandedfoodsystem:food_placement_denied).

food_placement_enabled

Turns placing food on blocks on or off.

Default: true (true or false)

food_placement_extra_items

More items that can be placed, e.g. foods of other mods. Comma separated item ids or #item_tags. Example: minecraft:cake, farmersdelight:hamburger, #c:foods

Default: (empty)

food_placement_extra_surfaces

More blocks food can be placed on even without a full solid top, e.g. tables of other mods. Comma separated block ids or #block_tags. Example: minecraft:oak_slab, #minecraft:wooden_slabs

Default: (empty)

General

buff_food_effects_enabled

Special dishes give short potion effects (speed, regeneration, ...). When off they are normal food.

Default: true (true or false)

guide_book_auto_grant_enabled

Gives every player the Expanded Foodsystem guide book once, on their first join.

Default: true (true or false)

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