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Ingredient Sources
Where the seeds, herbs and spices come from in survival. Every ingredient of the mod has at least one of these sources, and most crops can then be replanted.
Breaking short grass, tall grass, ferns or large ferns can drop these items on top of the normal wheat seeds. Every item rolls on its own, so one plant can drop two things.
| Item | Chance per broken plant |
|---|---|
|
|
4.5 % |
|
|
3.5 % |
|
|
3 % |
|
|
2.5 % |
|
|
2.5 % |
|
|
2 % |
|
|
2 % |
|
|
2 % |
|
|
1.8 % |
|
|
1.5 % |
|
|
1.5 % |
|
|
1.2 % |
|
|
1.2 % |
|
|
1.2 % |
|
|
1.2 % |
|
|
1.2 % |
|
|
1 % |
|
|
0.8 % |
|
|
0.8 % |
Food chests in village houses (plains, desert, savanna, taiga, snowy) and farm chests can contain these items. Each line is rolled separately per chest.
| Item | Chance per chest | Amount |
|---|---|---|
|
|
45 % | 1–3 |
|
|
35 % | 1–2 |
|
|
30 % | 1–3 |
|
|
25 % | 1–2 |
|
|
25 % | 1–2 |
|
|
22 % | 1–2 |
|
|
22 % | 1–2 |
|
|
22 % | 1–2 |
|
|
20 % | 1–3 |
|
|
20 % | 1–2 |
|
|
20 % | 1–4 |
|
|
18 % | 1–2 |
|
|
15 % | 1–2 |
|
|
15 % | 1–3 |
|
|
15 % | 1–2 |
|
|
15 % | 1–2 |
|
|
15 % | 1–2 |
|
|
15 % | 1–2 |
|
|
15 % | 1–2 |
|
|
15 % | 1–2 |
|
|
15 % | 1–2 |
|
|
12 % | 1–2 |
Farmers sell seeds and spices and buy some of your crops. Higher trades unlock as the farmer levels up, just like vanilla trades.
| Level | Farmer wants | Farmer gives | Uses |
|---|---|---|---|
| 1 (Novice) | 1× Emerald | 2× |
16 |
| 1 (Novice) | 1× Emerald | 2× |
16 |
| 1 (Novice) | 16× |
1× Emerald | 16 |
| 1 (Novice) | 1× Emerald | 2× |
16 |
| 1 (Novice) | 1× Emerald | 2× |
16 |
| 1 (Novice) | 1× Emerald | 3× |
12 |
| 1 (Novice) | 1× Emerald | 4× |
12 |
| 2 (Apprentice) | 2× Emerald | 2× |
12 |
| 2 (Apprentice) | 1× Emerald | 4× |
16 |
| 2 (Apprentice) | 18× |
1× Emerald | 16 |
| 2 (Apprentice) | 1× Emerald | 2× |
16 |
| 2 (Apprentice) | 1× Emerald | 2× |
16 |
| 2 (Apprentice) | 14× |
1× Emerald | 16 |
| 2 (Apprentice) | 1× Emerald | 2× |
12 |
| 2 (Apprentice) | 1× Emerald | 2× |
12 |
| 3 (Journeyman) | 1× Emerald | 4× |
16 |
| 3 (Journeyman) | 2× Emerald | 3× |
12 |
| 3 (Journeyman) | 12× |
1× Emerald | 12 |
| 3 (Journeyman) | 3× Emerald | 1× |
12 |
| 3 (Journeyman) | 12× |
1× Emerald | 16 |
| 3 (Journeyman) | 2× Emerald | 3× |
12 |
| 3 (Journeyman) | 1× Emerald | 2× |
12 |
| 4 (Expert) | 3× Emerald | 3× |
12 |
| 4 (Expert) | 2× Emerald | 3× |
12 |
| 4 (Expert) | 3× Emerald | 2× |
10 |
| 4 (Expert) | 2× Emerald | 2× |
12 |
| 4 (Expert) | 2× Emerald | 2× |
12 |
| 5 (Master) | 4× Emerald | 2× |
8 |
| 5 (Master) | 5× Emerald | 2× |
8 |
| 5 (Master) | 2× Emerald | 2× |
12 |
| 5 (Master) | 2× Emerald | 2× |
12 |
| 5 (Master) | 2× Emerald | 2× |
12 |
- Salt: mine Salt Ore (Y -32 to 96 in the Overworld) and smelt the Raw Salt. See Farming.
- Cream, Butter, Cheese: made from milk, see Recipes and Cooking Pot.
- Roasted Coffee Beans and Ground Coffee: roast coffee beans in the Frying Pan, grind them in the Mortar.
- Crops and herbs: once you have one, the Herb Planter and your fields keep you supplied.
Expanded Foodsystem wiki · written for version 2.0.0 · values are the defaults and can be changed by the server owner
Playing
Stations
- Overview
- Cutting Board
- Mortar
- Drying Rack
- Frying Pan
- Cooking Pot
- Oven
- Fermentation Barrel
- Grill
- Blender
- Fridge
- Herb Planter
- Kitchen Furniture
Reference