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Creatures
Wild Creatures has 23 creatures. Health and damage are the default values and can be changed in the Configuration. Damage is in half hearts. The biomes listed here are the vanilla ones; Spawning has the full table, including Biomes O' Plenty.
Behavior at a glance
| Passive | never attacks |
| Defensive | only fights back when attacked |
| Territorial | attacks players that come too close |
| Hostile | hunts players it sees |
Babies never attack, whatever kind they are. Predators also leave you alone while you hold their breeding food in your hand, unless you hit them first.
Passive · 12 health · forests, plains, meadows, cherry groves, taiga
Grazes in small herds and flees as soon as a player comes close. Drops a Deer Antler now and then.
Territorial · 20 health · 4 damage · forests, taiga, plains
Roots through the ground and charges at players that step too close. Drops Boar Hide and Boar Tusk. Its piglets are striped.
Territorial · 36 health · 7 damage · forests, taiga, snowy taiga
Strong and hard to knock back. Rears up before it strikes. Drops Bear Fur and Bear Claw.
Passive · 8 health · forests, taiga, cherry groves
Sits on tree trunks, turns its head after you, hops and takes short flights through the trees. Flies away when threatened. Drops Owl Feather and Owl Talon.
Passive · 10 health · forests, taiga, swamps
Shy and curious. Runs from players, unless they hold berries or apples. Can be tamed, see Taming.
Passive · 12 health · rivers, swamps, taiga · new in 2.0
A good swimmer that gnaws on tree trunks next to it and now and then leaves a stick on the ground. Logs are never removed, so your trees and wooden buildings are safe. Drops leather sometimes.
Passive · 6 health · rivers, swamps, mangrove swamps, beaches, plains, meadows
Lives in big groups near water and swims a lot. Lays a Duck Egg every 5 to 10 minutes. A thrown duck egg can hatch a baby duck, just like a chicken egg. Drops Duck Feather.
Defensive · 16 health · 4 damage · windswept hills, windswept forests, meadows, stony peaks, taiga · new in 2.0
Sits on the ground, takes off and circles high above the land. When it spots a rabbit, chicken or fish below, it dives down and grabs it. Attack it and it strikes back, from the air if it is flying. Drops Feathers.
Passive · ambient · plains, sunflower plains, meadows, flower forests
Flutters around and sometimes rests on a flower until you come close. With Season System it appears everywhere on land in spring and summer, see Integrations.
Passive · ambient · swamps, mangrove swamps, plains, meadows, forests · new in 2.0
Appears in swarms at night and drifts slowly over the ground with a glowing, blinking light. Fireflies fade away in the morning.
Territorial · 46 health · 8 damage · jungles, bamboo jungles, sparse jungles
Beats its chest as a warning when you come close. If you keep walking towards it, it gets angry and charges. Drops Gorilla Fur.
Hostile · 26 health · 6 damage · jungles, savannas
A fast predator that stalks players. Its cubs keep their own size, adults are a bit smaller since 2.0.
Territorial · 8 health · 2 damage · deserts, savannas, swamps, mangrove swamps, jungles
Slithers through the grass and bites players that come within a few blocks. The bite poisons you. Also hunts small animals. Drops Snake Venom and Snake Fang.
Territorial · 10 health · 2.5 damage · deserts, badlands, savannas
Stings players that come close and poisons them. Also hunts small animals. Drops Scorpion Stinger. Does not breed.
Passive · 6 health · deserts, savannas · new in 2.0
Lives in groups of 3 to 6. From time to time one meerkat stands up on its hind legs and keeps watch. When the sentry spots a player, it gives an alarm call and the whole group scatters.
Passive · 10 health · mangrove swamps, beaches, savannas · new in 2.0
Lives in pink flocks, wades through shallow water, rests on one leg and dips its head to feed. Drops Flamingo Feathers, which craft into pink dye.
Territorial · 30 health · 8 damage · swamps, mangrove swamps, rivers, beaches, deserts
Lies in wait at the water's edge. On land it attacks players within a few blocks, in water from much further away. Also hunts animals. Drops Crocodile Scale and Crocodile Tooth.
Passive · 10 health · rivers, swamps, mangrove swamps
Plays in the water and on the shore. Can be tamed with fish, see Taming.
Passive · 8 health · beaches, oceans
Scuttles sideways on the beach and walks along the sea floor. Runs into the water when scared. Drops Crab Shell and Crab Claw.
Hostile · 32 health · 7 damage · oceans, and fewer in rivers and swamps
Hunts players in the water. Dries out and takes damage on land. Drops Shark Tooth and Shark Fin. Does not breed.
Hostile · 46 health · 8 damage · oceans
The strongest ocean hunter. Attacks players in the water and dries out on land.
Passive · 8 health · oceans
Drifts through the water with a glowing, see-through bell. Stings on contact: a little damage and a short slowness. Drops Jellyfish Gel. Does not breed.
Passive · 6 health · oceans
Sits on the sea floor and closes its shell when you come close. Drops Mussel Shell, sometimes a Nautilus Shell and rarely an Ender Pearl. Does not breed.
Wild Creatures 2.0.0 · Fabric, NeoForge and Forge · Minecraft 1.20.1 to 26.3 · Discord
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