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FAQ
Check its biomes on Spawning. Some creatures are rare by design (bear, gorilla, panther, eagle). Fireflies only come out at night, and with Season System butterflies only fly in spring and summer. Operators can run /wildcreatures spawntest creature in the right biome to see whether the creature can spawn there (see Commands).
Change spawns.globalSpawnWeightMultiplier in config/wildcreatures.json and restart. 3.0 is the default, 1.5 halves all spawns, 6.0 doubles them. Single creatures can be tuned with their own weight, or turned off. See Configuration.
Hold its food in your hand before you walk up to it. Predators ignore players that hold their food, as long as you do not hit them. See Breeding and Babies.
Raccoons and otters only breed when both parents are tamed. Tame two first, see Taming.
Two Minecraft days (40 minutes of play) by default. Feeding the baby its food speeds it up. The time can be changed with breeding.babyGrowUpTicks.
Since 2.0, ducklings are baby ducks. Old ducklings in your world turn into baby ducks automatically when they are loaded.
No. Beavers gnaw on logs and sometimes drop a stick, but they never remove a block.
No. Fabric API is only needed for the Fabric version. GeckoLib is needed on every loader. See Installation.
Yes, on both.
This comes from a bug in the NeoForge 26.3 beta. Creatures still spawn while you play, a few moments after the chunk is loaded. Details on Spawning.
Yes. All items are normal items with IDs like wildcreatures:shark_tooth and can be used in data pack recipes, loot tables and tags. The full list is on Items and Drops.
On our Discord. Several features of 2.0, like tamable raccoons and the new icons, came from player feedback.
Wild Creatures 2.0.0 · Fabric, NeoForge and Forge · Minecraft 1.20.1 to 26.3 · Discord
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