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Items and Drops
All items use 16×16 pixel art in the vanilla style. The chances are per kill; Looting does not change them.
| Item | Dropped by | Chance |
|---|---|---|
|
|
Shark | 85%, 1-2 |
|
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Shark | 35% |
|
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Crab | 80%, 1-2 |
|
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Crab | 45% |
|
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Jellyfish | 70%, 1-2 |
|
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Mussel | 80%, 1-2 |
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Deer | 25% |
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Wild Boar | 55%, 1-2 |
|
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Wild Boar | 30% |
|
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Bear | 70%, 1-2 |
|
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Bear | 35% |
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Crocodile | 85%, 1-3 |
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Crocodile | 40%, 1-2 |
|
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Snake | 45% |
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Snake | 50% |
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Scorpion | 55% |
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Duck | 70%, 1-2 |
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Owl | 70%, 1-2 |
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Owl | 30% |
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Gorilla | 75%, 1-2 |
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Flamingo | 85%, 1-3 |
Vanilla items:
- Feather: Eagle, 85%, 1-3
- Leather: Beaver, 50%
- Nautilus Shell: Mussel, sometimes
- Ender Pearl: Mussel, 8%
- Stick: Beavers drop one now and then while gnawing on a tree trunk
Laid by ducks every 5 to 10 minutes. Throw it to hatch a baby duck (one in 8 eggs). Snakes like to eat duck eggs, see Breeding and Babies.
Duck Eggs count as eggs for
Cake and
Pumpkin Pie, and can be cooked into a
Cooked Duck Egg, see Crafting.
Bear, Deer, Wild Boar, Crocodile, Gorilla, Panther, Shark, Owl, Eagle and Raccoon drop their head when a charged creeper kills them, and with a 2.5% chance when a player kills them. Heads can also be crafted, see Decorations.
Every drop is used in at least one recipe: materials like leather and bone meal, brewing, arrows, armor, tools and decorations. See Crafting, Equipment and Decorations.
When Expanded Foodsystem is installed, creatures also drop raw meat that can be cooked and used in its recipes.
| Item | Dropped by |
|---|---|
|
|
Shark (1-3) |
|
|
Crab (1-2) |
|
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Mussel |
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Crocodile (1-3) |
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Duck (1-2) |
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Snake |
|
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Deer (1-2), Wild Boar (1-3), Bear (1-2), Beaver |
Without Expanded Foodsystem these items do not exist and are not dropped.
Every creature has a spawn egg in the Wild Creatures creative tab. Like vanilla spawn eggs on 26.x, they show the creature's head. Using a spawn egg on an adult of the same kind spawns a baby.
Wild Creatures 2.0.0 · Fabric, NeoForge and Forge · Minecraft 1.20.1 to 26.3 · Discord
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