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Keyboard layout wrong in keyboard shortcuts #3177

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rvgr opened this issue Mar 26, 2016 · 2 comments
Closed
2 tasks

Keyboard layout wrong in keyboard shortcuts #3177

rvgr opened this issue Mar 26, 2016 · 2 comments
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bug Something went wrong. user interface Has to do with user interfaces.

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@rvgr
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rvgr commented Mar 26, 2016

OS: MacOS 10.11.4
Version: 0.0.4

When settings keyboard shortcuts, if you have an AZERTY keyboard, it will display the QWERTY character.

For example, if you set a shortcut to A, it will be shown as Q. However it will work when pressing A.

  • Reproducable in RCT2 (vanilla)?
  • Multiplayer?
@IntelOrca IntelOrca added bug Something went wrong. user interface Has to do with user interfaces. labels Mar 26, 2016
@mrtnptrs
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Does someone have an AZERTY keyboard and can reproduce this too?

@Goddesen
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Goddesen commented Jun 18, 2016

This holds true for any non-qwerty keyboard layout (tested with colemak).

edit: So this is obviously the cause of using hardcoded SDL_SCANCODE values. I'm assuming this is equivalent to what the original game did. Is there anythign stopping us from just rewriting the keyboard handling to using keycodes instead?

muemart added a commit to muemart/OpenRCT2 that referenced this issue Jul 1, 2018
SDL_GetScancodeName doesn't actually translate the scancode to the physical key, so first we need to convert the scancode to a keycode and then turn the keycode into a string.
Gymnasiast pushed a commit to muemart/OpenRCT2 that referenced this issue Jul 3, 2018
SDL_GetScancodeName doesn't actually translate the scancode to the physical key, so first we need to convert the scancode to a keycode and then turn the keycode into a string.
janisozaur added a commit that referenced this issue Aug 26, 2018
- Feature: [#5993] Ride window prices can now be set via text input.
- Feature: [#6998] Guests now wait for passing vehicles before crossing railway tracks.
- Feature: [#7658] Add option to always use system file browsing window.
- Feature: [#7694] Debug option to visualize paths that the game detects as wide.
- Feature: [#7713] The virtual floor now takes land ownership rights into account.
- Feature: [#7771] Danish translation.
- Feature: [#7797, #7802, #7821, #7830] Add sprite font glyphs for Danish, Norwegian, Russian, Turkish, Catalan and Romanian.
- Feature: [#7848] Add a master volume slider to audio options screen.
- Feature: [#7868] Placing scenery while holding shift now scales appropriately with zoom levels.
- Feature: [#7882] Auto-detect Steam and GOG installations of RCT1.
- Feature: [#7885] Turkish translation.
- Fix: [#3177] Wrong keys displayed in shortcut menu.
- Fix: [#4039] No sprite font glyph for German opening quotation mark.
- Fix: [#5548] platform_get_locale_date_format is not implemented for Linux.
- Fix: [#7204] Object source filters do not work for RCT1, AA and LL.
- Fix: [#7440] Memory leak. All system memory used.
- Fix: [#7462] Guest window goes beyond the map edge on a spiral slide.
- Fix: [#7533] Screenshot is incorrectly named/file is not generated in CJK language.
- Fix: [#7628] Always-researched items can be modified in the inventory list.
- Fix: [#7643] No Money scenarios with funding set to zero.
- Fix: [#7653] Finances money spinner is too narrow for big loans.
- Fix: [#7673] Vehicle names are cut off in invention list.
- Fix: [#7674] Rides show up as random numbers in guest's ride list.
- Fix: [#7678] Crash when loading or starting a new game while having object selection window open.
- Fix: [#7683] 'Arbitrary ride type' dropdown state is shared between windows.
- Fix: [#7697] Some scenery groups in RCT1 saves are never invented.
- Fix: [#7711] Inverted Hairpin Coaster allows building invisible banked pieces.
- Fix: [#7734] Title sequence not included in macOS builds as of 0.2.0 release.
- Fix: [#7756] Steam RCT2 path not correctly checked on macOS and Linux.
- Fix: [#7765] Crash when opening ride list window on Windows Vista.
- Fix: [#7773] Once research has been completed, player is still charged for research.
- Fix: [#7786] Crash when importing a track design.
- Fix: [#7793] Duplicate private keys generated.
- Fix: [#7817] No sprite font glyph for interpunct.
- Fix: [#7823] You can build mazes in pause mode.
- Fix: [#7804] Russian ride descriptions are cut off.
- Fix: [#7872] CJK tooltips are often cut off.
- Fix: [#7895] Import of Mega Park and the RCT1 title music do not work on some RCT1 sources.
- Improved: [#7899] Timestamps in the load/save screen are now displayed using local timezone instead of GMT.
- Improved: [#7918] Better RCT2 detection if both disc and GOG/Steam versions are installed.
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