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Releases: SRombauts/UEPlasticPlugin

1.10.0

25 Mar 18:07
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1.10.0 release for UE 5.0, UE 5.1, UE5.2, UE 5.3, UE5.4 and for UE 4.27

Add a View Locks window and show local modifications in View Changes
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Quick tour "Branching with Unity Version Control (Plastic SCM) in Unreal Engine 5" on YouTube:
Branching with Unity Version Control (Plastic SCM) in Unreal Engine 5

What's Changed

Full Changelog: PlasticSCM/UEPlasticPlugin@1.9.0...1.10.0

See README file for Quick Setup, a full list of features, and known issues.

Windows Only binary release.

1.9.0

21 Dec 17:46
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1.9.0 release for UE 5.0, UE 5.1, UE5.2, UE 5.3 and for UE 4.27

View Branches window supporting creating, switching to, and merging from branches within the Unreal Editor, reloading assets and the current level when needed!
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Quick tour "Branching with Unity Version Control (Plastic SCM) in Unreal Engine 5" on YouTube:
Branching with Unity Version Control (Plastic SCM) in Unreal Engine 5

What's Changed

Full Changelog: PlasticSCM/UEPlasticPlugin@1.8.3...1.9.0

See README file for Quick Setup, full list of features, and known issues.

Windows Only binary release.

1.8.3

12 Oct 14:28
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1.8.3 release for UE 5.0, UE 5.1, UE5.2, UE 5.3 and for UE 4.27

Support for the new Smart Locks status icons and Unlock admin menu
Smart Locks Retained tooltip
Smart Locks context menu

What's Changed

  • User connected to a cloud server can open the Dashboard by @danielhompanera in PlasticSCM#90
  • Display Smart Locks information in the Content Browser #134 by @SRombautsU in PlasticSCM#91
  • Context Admin menu to Release or Remove a Lock from the Content Browser by @SRombautsU in PlasticSCM#92
  • Display the Unity Version Control versions in the Message Log
  • If 'cm' cannot be started, display the error message in red in the login window.

New Contributors

Full Changelog: PlasticSCM/UEPlasticPlugin@1.8.2...1.8.3

See README file for Quick Setup, full list of features, and known issues.

Windows Only binary release.

1.8.2

08 Sep 14:55
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1.8.1 release for UE 4.27, UE 5.0, UE 5.1, UE5.2 and UE 5.3

Support of UE5.3, and minor fix and improvements.

What's Changed

Full Changelog: PlasticSCM/UEPlasticPlugin@1.8.1...1.8.2

See README file for Quick Setup, full list of features, and known issues.

Windows Only binary release.

1.8.1

27 Jun 16:37
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1.8.1 release for UE 4.27, UE 5.0, UE 5.1, UE5.2 and with support for upcoming UE 5.3

Robust support of UE5.2, major performance improvements, QoL improvements, and rebrand to Unity Version Control.

What's Changed

New Contributors

Full Changelog: PlasticSCM/UEPlasticPlugin@1.8.0...1.8.1

See README file for Quick Setup, full list of features, and known issues.

Windows Only binary release.

1.8.0

14 Feb 17:28
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1.8.0 release for UE 4.27, UE 5.0 and UE 5.1 with support for upcoming UE 5.2

This version has been accepted upstream (as PR #10129 on Github) and integrated by Epic Games for the Unreal Engine 5.2 upcoming release!

Added support for Shelves in the View Changelists window:
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What's Changed

New Contributors

Full Changelog: PlasticSCM/UEPlasticPlugin@1.7.1...1.8.0

See README file for Quick Setup, full list of features, and known issues.

Windows Only binary release.

1.7.1

17 Jan 11:35
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1.7.1 release for UE 4.27, UE 5.0 and UE 5.1 with support for upcoming UE 5.2

Added support for Linux and re-implemented the global "Revert All" operation
2023-01-23 (6)

What's Changed

New Contributors

Full Changelog: PlasticSCM/UEPlasticPlugin@1.7.0...1.7.1

See README file for Quick Setup, full list of features, and known issues.

Windows Only binary release.

1.7.0

09 Dec 11:09
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1.7.0 release with Workspace Update

Re-implemented the global "Sync/Update Workspace" operation
2023-01-23 (4)

What's Changed

Full Changelog: PlasticSCM/UEPlasticPlugin@1.6.2...1.7.0

See README file for Quick Setup, full list of features, and known issues.

Windows Only binary release.

1.6.2

29 Aug 17:02
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1.6.2 release for UE 4.27 and UE 5.0 with more bugfixes and polish for Changelists and upcoming UE 5.1

This version has been accepted upstream (as PR #9414 on Github) and integrated by Epic Games into ue5-main for upcoming Unreal Engine 5.1 release!

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  • Fix updating the cache of the changelist when interacting with files from the Content Browser (add/remove/checkout/revert)
  • Fix the behavior when submitting the default changelist, and error log
  • Mimic P4V colors, returning the red icon if there are active file(s), the blue if the changelist is empty or all the files are shelved.
  • Add enc_temp_folder to ignore.conf for live++
  • Add .idea to ignore.conf for Rider and CLion IDEs
  • Add the "Editor Preferences" Load & Save section to the Source Control menu
  • Add TRACE_CPUPROFILER_EVENT_SCOPE to all Operations like the Perforce plugin
  • Add Verbose logs to all changelist operations to show the changelist names, now that they are hidden in --namefile

Full Changelog: PlasticSCM/UEPlasticPlugin@1.6.1...1.6.2

See README file for Quick Setup, full list of features, and known issues.

Windows Only binary release.

1.6.1

02 Aug 14:19
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1.6.1 release with bugfixes and improved support for Changelists and upcoming UE 5.1

Workaround crash in the Engine's rendering code
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  • Fix calling too many times Progress.Tick() crashes the GPU Out of Memory: fixes #86, #93 and #97
  • Support new 11.0.16.7248 cm changelist --descriptionfile Needed for multiline descriptions, as well as special character support: ?*"
  • Editing the Default changelist also moves all its files
  • Add support for new Plastic Icons now integrated into Unreal Engine 5.1
  • Change the default value of bUpdateStatusOtherBranches to false
  • Add support for UE5.1 new FCopy::ECopyMethod::Branch. It will be faster to Move/Rename and Duplicate assets

Full Changelog: 1.6.0...1.6.1

See README file for Quick Setup, full list of features and known issues.

Windows Only binary release.