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Blender Link
The Blender link pulls a map's geometry into Blender, lets you edit it there, and pushes the changed placements and shapes straight back into the mapgeo. The link tracks what actually changed rather than re-sending the map, so a push applies in seconds.
The bridge add-on ships with ReyEngine. Install it from the editor:
- Tools ▸ Install Blender add-on…, or Edit ▸ Preferences… ▸ Blender.
The page lists every Blender version found on this PC (Blender's per-version configuration under %AppData%\Blender Foundation\Blender), says whether the add-on is installed there and whether it is the current copy, and installs it per version or for all. When that version's blender.exe can be found under Program Files, the add-on is switched on straight away; otherwise the file is copied and you tick ReyEngine Bridge under Blender's Edit ▸ Preferences ▸ Add-ons by hand.
The add-on appears in Blender's 3D viewport sidebar (N panel) under a ReyEngine tab.
- Open a project with a map in ReyEngine and choose Tools ▸ Start Blender Link…. The status line under it reads Listening on 127.0.0.1:47800 — the port is configurable in the add-on's preferences on Blender's side.
- In Blender, Pull Map From ReyEngine brings the map's meshes in, named as the mapgeo names them, with their pivots.
- Move, rotate and scale objects, or edit their geometry.
- Push Placements To ReyEngine sends transforms back; Push Shapes To ReyEngine sends changed geometry. ReyEngine applies them to the open map, and the viewport shows the result immediately.
- Tools ▸ Stop Blender Link closes the connection.
Nothing is written to the game; as everywhere else, the changes live in the project until you export.
The link carries geometry and placements, not materials or textures — those are edited in ReyEngine (see Materials). A mesh created from scratch in Blender is better brought in through Add Mesh, where the material question is asked properly.
ReyEngine by TheKillerey — Repository · Releases · Report an issue. This wiki describes v0.5.1.
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