Repository navigation
HUD Editor
TheKillerey edited this page Aug 5, 2026
·
1 revision
Tools ▸ Open in HUD Editor opens the game's HUD definition (the PROP bins under ClientStates/.../UIBase) as a visual layout.
- Every
UiElementdrawn at its real position in the 1600×1200 reference space, with its atlas texture cropped to the element's UV rectangle — so you see the HUD as the game composes it. - The hierarchy panel reflects scene / parent-scene relationships, so related elements group together.
- Selecting an element shows its properties in the inspector: rectangle, atlas, UVs, and the raw fields.
The HUD editor is a viewer and inspector. It answers "which file and element draws this part of the HUD, with which texture" — which is most of the work of HUD modding. To change a HUD texture, edit the atlas texture it points at (via the Content Browser / texture tools) rather than the layout itself.
ReyEngine by TheKillerey — Repository · Releases · Report an issue. This wiki describes v0.5.1.
New here
First mods
Basics
Editors
Advanced
Showcase
Help