Skip to content

HUD Editor

TheKillerey edited this page Aug 5, 2026 · 1 revision

HUD Editor

Tools ▸ Open in HUD Editor opens the game's HUD definition (the PROP bins under ClientStates/.../UIBase) as a visual layout.

What it shows

  • Every UiElement drawn at its real position in the 1600×1200 reference space, with its atlas texture cropped to the element's UV rectangle — so you see the HUD as the game composes it.
  • The hierarchy panel reflects scene / parent-scene relationships, so related elements group together.
  • Selecting an element shows its properties in the inspector: rectangle, atlas, UVs, and the raw fields.

Current scope

The HUD editor is a viewer and inspector. It answers "which file and element draws this part of the HUD, with which texture" — which is most of the work of HUD modding. To change a HUD texture, edit the atlas texture it points at (via the Content Browser / texture tools) rather than the layout itself.

Clone this wiki locally