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TheKillerey edited this page Sep 27, 2026
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This page is for you if you have never made a League of Legends mod, or never used ReyEngine. It takes about five minutes to read and saves a lot of confusion later.
- Windows (ReyEngine is Windows only).
- League of Legends installed — the normal LIVE client, the PBE, or both.
-
ReyEngine from the Releases page. Take the
.msiif you are unsure. - A mod loader to get your mod into the game: LTK Manager or cslol-manager. ReyEngine builds the mod; the loader injects it when you play.
Your project folder -> Build / Send -> Mod loader -> Game
(ReyEngine edits) (Project menu) (LTK Manager, (sees your files
cslol-manager) instead of Riot's)
- You edit in a project. A project is an ordinary folder. ReyEngine copies the game files you want to change into it and writes your edits there.
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You build a package. Project ▸ Send to LTK Manager hands the mod straight to LTK Manager; Project ▸ Export .fantome… writes a
.fantomefile that any loader accepts. - The loader injects it. When you start a game with the mod enabled, the loader shows the game your files in place of Riot's.
Two things follow from this:
- The installed game is never changed. Turn the mod off in the loader and the game is exactly as Riot shipped it.
- Only you see your mod. It changes what your game client draws and plays. Other players see the normal game.
| Word | In one sentence |
|---|---|
WAD (.wad.client) |
The archives the game keeps its files in — one per map, per champion, and a few shared ones. |
| Project | Your mod as a folder: one sub-folder per WAD it changes, plus ReyEngine's own notes. |
| Riot reference | An original game WAD mounted read-only behind your project, so everything you did not copy still shows up. |
| Override | Your changed copy of a game file. At export it replaces Riot's file. |
.bin |
The game's property files — which mesh, which texture, which colour, where things are placed. Most edits are .bin edits. |
| mapgeo | A map's geometry file: the ground, walls and props you walk past. |
| Map skin | A different look for the same map, such as a seasonal or event version. |
| Hashes | The game stores file names as numbers. The setup wizard downloads lists that turn them back into readable names. |
.fantome |
A packaged mod file that mod loaders can install. |
The full list is in the Glossary.
- Your first project — install, create a project, make one visible change, see it in game.
- One of the first-mod tutorials:
- Then explore the reference pages from Home as you need them.
- Keep one project per mod. It keeps your exports small and your changes easy to find.
- Run Tools ▸ Mod Health ▸ Validate Project Bins before sharing a mod. It checks your files the way the game will load them. See Tools and Mod Health.
- After a big game patch, open your project again. ReyEngine can carry your edits onto the new patch for you. See Projects.
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Something odd? Troubleshooting and FAQ explains the common surprises, and
%AppData%\ReyEngine\session.logrecords what the editor did.
ReyEngine by TheKillerey — Repository · Releases · Report an issue. This wiki describes v0.5.1.
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