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Platform Graphics Index
Vairn edited this page Jul 9, 2026
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4 revisions
Numbered slots side-by-side: Amiga (.32 / .anm) vs PC CGA (.4) vs PC EGA (.16) vs SNES.
Format: PC DOS graphics · ANM/TV · SNES graphics · Monster variants by name.
Picture ids 01–74 — header slot index with CGA / EGA / .anm / SNES thumbs.
- SKY — 2 Amiga · 2 CGA · 2 EGA frames
- TOWNF — 1 Amiga · 1 CGA · 1 EGA frames
- TOWN — 32 Amiga · 32 CGA · 32 EGA frames
- TOWNB — 36 Amiga · 36 CGA · 36 EGA frames
- TOWNT — 27 Amiga · 36 CGA · 36 EGA frames
- CASTLEF — 1 Amiga · 1 CGA · 1 EGA frames
- CASTLE — 32 Amiga · 32 CGA · 32 EGA frames
- CASTLEB — 0 Amiga · 36 CGA · 36 EGA frames
- CASTLET — 27 Amiga · 36 CGA · 36 EGA frames
- CAVEF — 1 Amiga · 1 CGA · 1 EGA frames
- CAVE — 32 Amiga · 32 CGA · 32 EGA frames
- CAVEB — 0 Amiga · 36 CGA · 36 EGA frames
- CAVET — 27 Amiga · 36 CGA · 36 EGA frames
- OUTF — 1 Amiga · 1 CGA · 1 EGA frames
- OUTB — 36 Amiga · 36 CGA · 36 EGA frames
- OUTDOOR1 — 8 Amiga · 8 CGA · 8 EGA frames
- OUTDOOR2 — 8 Amiga · 8 CGA · 8 EGA frames
- OUTDOOR3 — 8 Amiga · 8 CGA · 8 EGA frames
- DESERT — 20 Amiga · 20 CGA · 20 EGA frames
- OCEAN — 20 Amiga · 20 CGA · 20 EGA frames
- TUNDRA — 20 Amiga · 20 CGA · 20 EGA frames
- SWAMP — 20 Amiga · 20 CGA · 20 EGA frames
- THROW — 11 Amiga · 11 CGA · 11 EGA frames
- MASTER — 0 Amiga · 15 CGA · 15 EGA frames
- ENDGAME — 12 Amiga · 12 CGA · 12 EGA frames
- BOOK — 5 Amiga · 5 CGA · 5 EGA frames
- NWCP — 1 Amiga · 1 CGA · 1 EGA frames
- INTRO — 1 Amiga · 0 CGA · 0 EGA frames
- INTROCLIPS — 11 Amiga · 0 CGA · 0 EGA frames
- Docs Wiki Hub ← full doc index
- Getting Started ← read this first
- Overview
- Workspace Notes
- Open Questions
- Full Analysis
- Game Remake
- Startup and Init
- Runtime Memory Map
- Main Loop and Map
- Exploration Input and Options
- Party and Session
- Game State Struct
- Data Hunk mm2 data 00
- Time Era Calendar
- GFX Loading
- ANM TV Format
- PC DOS graphics
- SNES graphics
- 3D View and Game Screen
- Amiga 3D Render Process
- Scripted Scene Graphics
- Event Graphics Opcodes
- Title Screen Assets
- Title Screen Animation
- Format inventory
- items.dat
- monsters.dat
- roster.dat
- attrib.dat
- map.dat
- spells & item use
- event.dat
- Events by location ← 71 maps
- Events hub (numbered)
- Event Script Opcodes
-
Event Script DSL ←
.mm2evtauthoring - Event Text Rendering
- Event Graphics Opcodes
- Combat Overview
- Combat System
- Encounter Tables
- Spell Cast ASM
- monsters.dat abilities
- Spells and item use
- Town Services
- Spell Sources
- Character Mechanics
- Skills and Hirelings
- Commerce Formulas
- Commerce World Services
- Mount Farview Class Quest
- Class Quest HP Bug
- Event Runtime
- Event to String Path
- Embedded Exe Strings
- Copy Protection
- Time Era Calendar
- Game State Struct
- MM1 Overview ← hub + decode status
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- MM1 to MM2 outdoor
- MM1 WALLPIX by sector
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- MM1 items / monsters (status)
- MM1 map walker ↗
- MM1 2D maps gallery
- MM1 WALLPIX gallery