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Tips and Tricks

Lis Carter edited this page Sep 18, 2026 · 3 revisions

Languages: English · Русский · 中文


🇬🇧 English

Ready-made parameter sets for typical cases. Use them as a starting point — every texture is different, so expect to fine-tune.

🌳 Foliage on trees

  • Alpha Threshold: 0.1–0.2
  • Simplify Tolerance: 0.3–0.5
  • Min Contour Area UV: 0.05–0.1
  • Target Density: 500–1000
  • Enable both caches if the scene has many identical trees.

🌾 Grass

  • Alpha Threshold: 0.15–0.25 (blades of grass are often semi-transparent along the edges)
  • Simplify Tolerance: 0.5–1.0 (grass is small, detail doesn't matter)
  • Min Contour Area UV: 0.05
  • Max Texture Rect: 512–1024 (grass is small)

🧵 Cloth with lace

  • Alpha Threshold: 0.2–0.3 (lace has many semi-transparent areas)
  • Simplify Tolerance: 0.2–0.4 (lace needs precision)
  • Hole Simplify Tolerance: 0.1–0.3
  • Target Density: 1000–2000

🪟 Grates and grids

  • Alpha Threshold: 0.3–0.5 (the bars are usually dense, the background is fully transparent)
  • Simplify Tolerance: 0.5
  • Min Contour Area UV: 0.1–0.5 (many small cells)

🇷🇺 Русский

Готовые наборы параметров для типичных случаев. Используйте их как отправную точку — каждая текстура индивидуальна, так что будьте готовы подстраивать.

🌳 Листва на деревьях

  • Alpha Threshold: 0.1–0.2
  • Simplify Tolerance: 0.3–0.5
  • Min Contour Area UV: 0.05–0.1
  • Target Density: 500–1000
  • Включите оба кэша, если в сцене много одинаковых деревьев.

🌾 Трава

  • Alpha Threshold: 0.15–0.25 (травинки часто полупрозрачные по краям)
  • Simplify Tolerance: 0.5–1.0 (трава мелкая, детали не важны)
  • Min Contour Area UV: 0.05
  • Max Texture Rect: 512–1024 (трава мелкая)

🧵 Ткани с кружевом

  • Alpha Threshold: 0.2–0.3 (кружево имеет много полупрозрачных участков)
  • Simplify Tolerance: 0.2–0.4 (кружево нуждается в точности)
  • Hole Simplify Tolerance: 0.1–0.3
  • Target Density: 1000–2000

🪟 Решётки и сетки

  • Alpha Threshold: 0.3–0.5 (прутья обычно плотные, фон полностью прозрачный)
  • Simplify Tolerance: 0.5
  • Min Contour Area UV: 0.1–0.5 (много мелких ячеек)

🇨🇳 中文

针对典型情况的现成参数组合。把它们当作起点——每张纹理都不一样,所以要准备好在它们基础上微调。

🌳 树上的树叶

  • Alpha Threshold: 0.1–0.2
  • Simplify Tolerance: 0.3–0.5
  • Min Contour Area UV: 0.05–0.1
  • Target Density: 500–1000
  • 如果场景里有很多相同的树,启用两个缓存。

🌾 草

  • Alpha Threshold: 0.15–0.25(草叶边缘通常是半透明的)
  • Simplify Tolerance: 0.5–1.0(草很小,细节不重要)
  • Min Contour Area UV: 0.05
  • Max Texture Rect: 512–1024(草很小)

🧵 带蕾丝的布料

  • Alpha Threshold: 0.2–0.3(蕾丝有很多半透明区域)
  • Simplify Tolerance: 0.2–0.4(蕾丝需要精确)
  • Hole Simplify Tolerance: 0.1–0.3
  • Target Density: 1000–2000

🪟 栅栏和网格

  • Alpha Threshold: 0.3–0.5(栅条通常是致密的,背景完全透明)
  • Simplify Tolerance: 0.5
  • Min Contour Area UV: 0.1–0.5(有很多小格子)

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