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Tips and Tricks
Lis Carter edited this page Sep 18, 2026
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3 revisions
Languages: English · Русский · 中文
🇬🇧 English
Ready-made parameter sets for typical cases. Use them as a starting point — every texture is different, so expect to fine-tune.
- Alpha Threshold: 0.1–0.2
- Simplify Tolerance: 0.3–0.5
- Min Contour Area UV: 0.05–0.1
- Target Density: 500–1000
- Enable both caches if the scene has many identical trees.
- Alpha Threshold: 0.15–0.25 (blades of grass are often semi-transparent along the edges)
- Simplify Tolerance: 0.5–1.0 (grass is small, detail doesn't matter)
- Min Contour Area UV: 0.05
- Max Texture Rect: 512–1024 (grass is small)
- Alpha Threshold: 0.2–0.3 (lace has many semi-transparent areas)
- Simplify Tolerance: 0.2–0.4 (lace needs precision)
- Hole Simplify Tolerance: 0.1–0.3
- Target Density: 1000–2000
- Alpha Threshold: 0.3–0.5 (the bars are usually dense, the background is fully transparent)
- Simplify Tolerance: 0.5
- Min Contour Area UV: 0.1–0.5 (many small cells)
🇷🇺 Русский
Готовые наборы параметров для типичных случаев. Используйте их как отправную точку — каждая текстура индивидуальна, так что будьте готовы подстраивать.
- Alpha Threshold: 0.1–0.2
- Simplify Tolerance: 0.3–0.5
- Min Contour Area UV: 0.05–0.1
- Target Density: 500–1000
- Включите оба кэша, если в сцене много одинаковых деревьев.
- Alpha Threshold: 0.15–0.25 (травинки часто полупрозрачные по краям)
- Simplify Tolerance: 0.5–1.0 (трава мелкая, детали не важны)
- Min Contour Area UV: 0.05
- Max Texture Rect: 512–1024 (трава мелкая)
- Alpha Threshold: 0.2–0.3 (кружево имеет много полупрозрачных участков)
- Simplify Tolerance: 0.2–0.4 (кружево нуждается в точности)
- Hole Simplify Tolerance: 0.1–0.3
- Target Density: 1000–2000
- Alpha Threshold: 0.3–0.5 (прутья обычно плотные, фон полностью прозрачный)
- Simplify Tolerance: 0.5
- Min Contour Area UV: 0.1–0.5 (много мелких ячеек)
🇨🇳 中文
针对典型情况的现成参数组合。把它们当作起点——每张纹理都不一样,所以要准备好在它们基础上微调。
- Alpha Threshold: 0.1–0.2
- Simplify Tolerance: 0.3–0.5
- Min Contour Area UV: 0.05–0.1
- Target Density: 500–1000
- 如果场景里有很多相同的树,启用两个缓存。
- Alpha Threshold: 0.15–0.25(草叶边缘通常是半透明的)
- Simplify Tolerance: 0.5–1.0(草很小,细节不重要)
- Min Contour Area UV: 0.05
- Max Texture Rect: 512–1024(草很小)
- Alpha Threshold: 0.2–0.3(蕾丝有很多半透明区域)
- Simplify Tolerance: 0.2–0.4(蕾丝需要精确)
- Hole Simplify Tolerance: 0.1–0.3
- Target Density: 1000–2000
- Alpha Threshold: 0.3–0.5(栅条通常是致密的,背景完全透明)
- Simplify Tolerance: 0.5
- Min Contour Area UV: 0.1–0.5(有很多小格子)