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Trade
The Trade system lets players directly exchange gold, equipment, and resources with other adventurers. It is a player-driven economy feature that opens up at Level 10.
Access with /trade @player. You initiate the trade; the target receives a confirmation interface.
- Your character must be Level 10 or higher.
- You cannot trade with yourself.
- You cannot trade with bots.
- Both parties must be registered and not in another active state (e.g., combat, menu).
- Use
/trade @target_playerto open the trade menu with them. - Choose a category:
- Gold: Send any amount of your current gold.
- Equipment: Select a slot (Weapon, Armor, Accessory, Gloves, Boots, Helmet) and pick a specific item from your inventory (unequipped items only in the list).
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Resources & Keys: Categorized select for:
- Keys & Curios (boss keys, curios, etc.)
- Runes (Refinement, Potential, Shatter, Imbue)
- Mining Materials (Iron Ore, Coal, Gold Ore, Platinum Ore)
- Woodcutting Materials (various logs)
- Fishing Materials (various bones)
- Meta Shards (from Apex: Sharpened Fang, Engorged Heart, etc.)
- Enter the amount (or select the item) via modal or menu.
- Review the offer and confirm.
- The recipient sees the proposed trade and can accept or decline.
- On acceptance, items/gold/resources are transferred atomically.
Trades are one-way from initiator to recipient in the current implementation — the recipient does not offer items back in the same session (it's a "gift" or directed trade).
- Use trade for gifting friends, settling debts, or moving resources between alts on the same server.
- High-value items (Pinnacle Keys, Antique Tomes, good gear) are commonly traded this way.
- Always double-check the confirmation screen — transfers are final.
- The system supports a wide variety of resources, making it useful for helping newer players or consolidating materials for crafting/Settlement.
- Because it requires the target to be online and responsive, it's best for planned exchanges rather than blind gifting.
Trade fills the gap between the in-game economy (Black Market, Settlement, drops) and true player-to-player interaction.
A handshake between adventurers.
Last updated: May 2026 (sourced from cogs/trade.py, core/trade/views.py, core/trade/logic.py, CLAUDE.md Trade section, and cross-referenced database/equipment/skills/apex systems)