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Gao edited this page Jun 11, 2026 · 1 revision

Trade

The Trade system lets players directly exchange gold, equipment, and resources with other adventurers. It is a player-driven economy feature that opens up at Level 10.

Access with /trade @player. You initiate the trade; the target receives a confirmation interface.

Requirements & Restrictions

  • Your character must be Level 10 or higher.
  • You cannot trade with yourself.
  • You cannot trade with bots.
  • Both parties must be registered and not in another active state (e.g., combat, menu).

How Trading Works

  1. Use /trade @target_player to open the trade menu with them.
  2. Choose a category:
    • Gold: Send any amount of your current gold.
    • Equipment: Select a slot (Weapon, Armor, Accessory, Gloves, Boots, Helmet) and pick a specific item from your inventory (unequipped items only in the list).
    • Resources & Keys: Categorized select for:
      • Keys & Curios (boss keys, curios, etc.)
      • Runes (Refinement, Potential, Shatter, Imbue)
      • Mining Materials (Iron Ore, Coal, Gold Ore, Platinum Ore)
      • Woodcutting Materials (various logs)
      • Fishing Materials (various bones)
      • Meta Shards (from Apex: Sharpened Fang, Engorged Heart, etc.)
  3. Enter the amount (or select the item) via modal or menu.
  4. Review the offer and confirm.
  5. The recipient sees the proposed trade and can accept or decline.
  6. On acceptance, items/gold/resources are transferred atomically.

Trades are one-way from initiator to recipient in the current implementation — the recipient does not offer items back in the same session (it's a "gift" or directed trade).

Tips

  • Use trade for gifting friends, settling debts, or moving resources between alts on the same server.
  • High-value items (Pinnacle Keys, Antique Tomes, good gear) are commonly traded this way.
  • Always double-check the confirmation screen — transfers are final.
  • The system supports a wide variety of resources, making it useful for helping newer players or consolidating materials for crafting/Settlement.
  • Because it requires the target to be online and responsive, it's best for planned exchanges rather than blind gifting.

Trade fills the gap between the in-game economy (Black Market, Settlement, drops) and true player-to-player interaction.


A handshake between adventurers.

Last updated: May 2026 (sourced from cogs/trade.py, core/trade/views.py, core/trade/logic.py, CLAUDE.md Trade section, and cross-referenced database/equipment/skills/apex systems)

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