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gottsch edited this page Jul 18, 2026
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Welcome to the gottsch's Monster Manual (GMM) wiki!
GMM is a shared monster library — a base-class library of mob classes, AI goals, models, renderers, and textures that any Forge mod can build its monsters on top of. It isn't tied to any one developer or family of mods; Dungeon Denizens is one example running on top of it. GMM itself registers no entities, items, or blocks — this wiki covers the monsters that consuming mods spawn using GMM's shared code and assets.
Organized by family, matching GMM's own base-class structure. Each page covers every documented monster in that family — flavor, threat description, and headline abilities, no implementation detail. See the sidebar for the full list as it grows.
- Animals — Alligator Gar, Rat
- Beholderkin Family — Beholder, Death Tyrant, Gazer, Spectator
- Construct Family — Animated Armor, Animated Weapon, Wood Golem
- Demon Family — Daemon
- Gargoyle Family — Gargoyle, Margoyle
- Ghoul Family — Ghoul, Sewer Ghoul
- Mimic Family — Barrel Mimic, Chest Mimic
- Ooze Family — Gelatinous Cube, Gray Ooze, Ochre Jelly
- Orc Family — Orc, Orc Shaman
- Plant Family — Shrieker, Violet Fungus
- Skeleton Family — Acid Skeleton, Bloody Skeleton, Burning Skeleton, Electric Skeleton, Frost Skeleton, Iron Skeleton, Magma Skeleton, Skeleton Champion, Skeleton Warrior, Tainted Skeleton, Winged Skeleton
- Undead - Incorporeal — Shadow, Shadowlord
- Zombie Family — Bloater, Bodak, Wight
- Boulder — not yet assigned to a family
- Headless — not yet assigned to a family
- Mob Config Reference — every datapack-driven config key GMM reads, per mob, with defaults
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Tags Reference — the
gmm:-namespaced tag system for weapon/armor pools, food, allies, and more - GitHub repo — source, issues, and license