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Ghoul Family

gottsch edited this page Jul 18, 2026 · 2 revisions

Ghoul Family

Corpse-eating undead that actively hunt farm animals rather than just shambling after players, and can patch themselves back up if they catch enough of a meal. This page covers the currently documented members; more ghoul variants exist in GMM and will be added here over time.

Ghoul

HP: 20  |  Attack: 3  |  Armor: 2  |  Speed: fast

A faster, hungrier cousin of the zombie that actively hunts farm animals rather than just shambling after players.

The threat: it heals mid-fight

Knock it below half health and, if it's got food stashed away, it pauses to eat and heal — dragging out a fight that should have already ended. It also moves noticeably quicker than an ordinary zombie, so outrunning it isn't as easy as it looks.

Abilities

  • Hunts livestock — actively targets and kills chickens, cows, horses, pigs, sheep, and baby turtles, not just players and villagers.
  • Self-healing — below half health, eats a stashed piece of meat (or a scavenged animal byproduct like bone, leather, or feather) to heal, and stops hunting animals once it's full.
  • Can open doors — configurable, on by default.
  • Sunlight-sensitive — burns and flees toward shade in direct daylight, same as any ordinary zombie.

Where to find them

Anywhere in the Overworld — one of the more commonly encountered undead in the roster.


Sewer Ghoul

HP: 22  |  Attack: 3  |  Speed: normal

A mossy, underground-dwelling cousin of the Ghoul that never comes up to the surface.

The threat: a Ghoul that keeps you underground

It behaves just like its surface kin — hunts farm animals, and eats stashed meat to heal itself mid-fight below half health — but you'll only ever run into one below ground. A little tougher than a regular Ghoul, and a touch slower.

Abilities

  • Hunts livestock — actively targets and kills chickens, cows, horses, pigs, sheep, and baby turtles, not just players and villagers.
  • Self-healing — below half health, eats a stashed piece of meat (or a scavenged animal byproduct) to heal, and stops hunting animals once it's full.
  • Can open doors — configurable, on by default.
  • Never surfaces — spawns only underground, in the dark below sea level.

Where to find them

Underground across the Overworld — below sea level, away from open sky. Never surfaces.

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